Hair BSDF
Cycles Only
The Hair BSDF node is used to add shading for Hair.
Inputs
Color
Color of the hair.
Offset
Controls the way the light is rotated (angular shift) for the reflection/transmission.
Roughness U/V
Controls the roughness in the direction light is skewed, and perpendicular to it.
Tangent
Input tangent.
Properties
Component
There are two components that can be used to control the look of the hair. Usually you are going to want each of these and use a Mix Node.
Reflection:
The light that bounces off the surface of the hair.
Transmission:
The light that passes through the hair and exits on the other side.
Outputs
BSDF
Standard shader output.