Properties
Surface
Stroke
When enabled, the shader use the stroke component. The Stroke component controls how to render the edit lines.
Line Type
Defines how to display or distribute the output material over the stroke.
Line:
Connects every points in the strokes showing a continuous line.
Dots:
Use a disk shape at each point in the stroke. The dots are not connected.
Squares:
Use a square shape at each point in the stroke. The squares are not connected.
Style
The type of the material.
Solid:
Use a solid color.
Base Color
The base color of the stroke.
Texture:
Use an image texture.
Base Color
The base color of the stroke.
Image
The image data-block used as an image source.
Blend
Texture and Base Color mixing amount.
UV Factor
The image size along the stroke.
Holdout
Removes the color from strokes underneath the current by using it as a mask.
Alignment
Defines how to align the Dots and Squares along the drawing path and with the object’s rotation.
Path:
Aligns to the drawing path and the object’s rotation.
Object:
Aligns to the object’s rotation; ignoring the drawing path.
Fixed:
Aligns to the screen space; ignoring the drawing path and the object’s rotation.
Rotation
Rotates the points of Dot and Square strokes.
Note
The Rotation option is limited to a range of -90 to 90 degrees.
Self Overlap
Disables stencil and overlap self-intersections with alpha materials.
Fill
When enabled, the shader use the fill component. The Fill component control how to render the filled areas determined by closed edit lines.
Style
The type of material.
Solid
Use solid color.
Base Color
The base color of the fill.
Gradient
Use a color gradient.
Gradient Type
Linear
Mix the colors along a single axis.
Radial
Mix the colors radiating from a center point.
Base Color
The primary color.
Secondary Color
The secondary color.
Blend
Base Color and Secondary Color mixing amount.
Flip Colors
Flips the gradient, inverting the Base Color and Secondary Color.
Location
Shifts the gradient position.
X, Y
Rotation
Rotates the gradient.
Scale
Scales the gradient.
X, Y
Texture
Use an image texture.
Base Color
The base color of the fill.
Image
The image data-block used as an image source.
Blend
Texture and Base Color mixing amount.
Location
Shifts the image position.
X, Y
Rotation
Rotates the image.
Scale
Scales the image.
X, Y
Clip Image
When enabled, show one image instance only (do not repeat).
Holdout
Removes the color from strokes underneath the current by using it as a mask.
Settings
Pass Index
This index can be used with some modifiers to restrict changes to only a certain material. See Modifiers for more information.