Alpha
In this tab you control the alpha (transparency) of your strokes.
Base Transparency
The base alpha for this line style.
Modifiers
Common Options
Mix
The modifier output can be mixed with the base property using the usual methods (see for example the Mix compositing node).
Influence
How much the result of this modifier affects the current property.
Mapping
Either a linear progression (from 0.0 to 1.0), or a custom mapping curve.
Note
Note the linear non-inverted option is equivalent to “do nothing”, as original values from materials are already in the (0.0 to 1.0) range. That is the case for: Crease Angle, Curvature 3D, Material, Noise, Tangent.
Invert
Inverts the Mapping.