Filesystem Hierarchy
Omitting the module content will tell Rust to look for it in another file:
mod garden;
This tells Rust that the garden
module content is found at src/garden.rs
. Similarly, a garden::vegetables
module can be found at src/garden/vegetables.rs
.
The crate
root is in:
src/lib.rs
(for a library crate)src/main.rs
(for a binary crate)
Modules defined in files can be documented, too, using “inner doc comments”. These document the item that contains them — in this case, a module.
//! This module implements the garden, including a highly performant germination
//! implementation.
// Re-export types from this module.
pub use garden::Garden;
pub use seeds::SeedPacket;
/// Sow the given seed packets.
pub fn sow(seeds: Vec<SeedPacket>) {
todo!()
}
/// Harvest the produce in the garden that is ready.
pub fn harvest(garden: &mut Garden) {
todo!()
}
This slide should take about 5 minutes.
Before Rust 2018, modules needed to be located at
module/mod.rs
instead ofmodule.rs
, and this is still a working alternative for editions after 2018.The main reason to introduce
filename.rs
as alternative tofilename/mod.rs
was because many files namedmod.rs
can be hard to distinguish in IDEs.Deeper nesting can use folders, even if the main module is a file:
src/
├── main.rs
├── top_module.rs
└── top_module/
└── sub_module.rs
The place rust will look for modules can be changed with a compiler directive:
#[path = "some/path.rs"]
mod some_module;
This is useful, for example, if you would like to place tests for a module in a file named
some_module_test.rs
, similar to the convention in Go.