IntoIterator
The Iterator
trait tells you how to iterate once you have created an iterator. The related trait IntoIterator defines how to create an iterator for a type. It is used automatically by the for
loop.
struct Grid {
x_coords: Vec<u32>,
y_coords: Vec<u32>,
}
impl IntoIterator for Grid {
type Item = (u32, u32);
type IntoIter = GridIter;
fn into_iter(self) -> GridIter {
GridIter { grid: self, i: 0, j: 0 }
}
}
struct GridIter {
grid: Grid,
i: usize,
j: usize,
}
impl Iterator for GridIter {
type Item = (u32, u32);
fn next(&mut self) -> Option<(u32, u32)> {
if self.i >= self.grid.x_coords.len() {
self.i = 0;
self.j += 1;
if self.j >= self.grid.y_coords.len() {
return None;
}
}
let res = Some((self.grid.x_coords[self.i], self.grid.y_coords[self.j]));
self.i += 1;
res
}
}
fn main() {
let grid = Grid { x_coords: vec![3, 5, 7, 9], y_coords: vec![10, 20, 30, 40] };
for (x, y) in grid {
println!("point = {x}, {y}");
}
}
This slide should take about 5 minutes.
Click through to the docs for IntoIterator
. Every implementation of IntoIterator
must declare two types:
Item
: the type to iterate over, such asi8
,IntoIter
: theIterator
type returned by theinto_iter
method.
Note that IntoIter
and Item
are linked: the iterator must have the same Item
type, which means that it returns Option<Item>
The example iterates over all combinations of x and y coordinates.
Try iterating over the grid twice in main
. Why does this fail? Note that IntoIterator::into_iter
takes ownership of self
.
Fix this issue by implementing IntoIterator
for &Grid
and storing a reference to the Grid
in GridIter
.
The same problem can occur for standard library types: for e in some_vector
will take ownership of some_vector
and iterate over owned elements from that vector. Use for e in &some_vector
instead, to iterate over references to elements of some_vector
.