- Implementing an Object-Oriented Design Pattern
- Summary
Implementing an Object-Oriented Design Pattern
The state pattern is an object-oriented design pattern. The crux of the pattern is that we define a set of states a value can have internally. The states are represented by a set of state objects, and the value’s behavior changes based on its state. We’re going to work through an example of a blog post struct that has a field to hold its state, which will be a state object from the set “draft”, “review”, or “published”.
The state objects share functionality: in Rust, of course, we use structs and traits rather than objects and inheritance. Each state object is responsible for its own behavior and for governing when it should change into another state. The value that holds a state object knows nothing about the different behavior of the states or when to transition between states.
The advantage of using the state pattern is that, when the business requirements of the program change, we won’t need to change the code of the value holding the state or the code that uses the value. We’ll only need to update the code inside one of the state objects to change its rules or perhaps add more state objects.
First, we’re going to implement the state pattern in a more traditional object-oriented way, then we’ll use an approach that’s a bit more natural in Rust. Let’s dig in to incrementally implementing a blog post workflow using the state pattern.
The final functionality will look like this:
- A blog post starts as an empty draft.
- When the draft is done, a review of the post is requested.
- When the post is approved, it gets published.
- Only published blog posts return content to print, so unapproved posts can’t accidentally be published.
Any other changes attempted on a post should have no effect. For example, if we try to approve a draft blog post before we’ve requested a review, the post should remain an unpublished draft.
Listing 17-11 shows this workflow in code form: this is an example usage of the API we’ll implement in a library crate named blog
. This won’t compile yet because we haven’t implemented the blog
crate.
Filename: src/main.rs
use blog::Post;
fn main() {
let mut post = Post::new();
post.add_text("I ate a salad for lunch today");
assert_eq!("", post.content());
post.request_review();
assert_eq!("", post.content());
post.approve();
assert_eq!("I ate a salad for lunch today", post.content());
}
Listing 17-11: Code that demonstrates the desired behavior we want our blog
crate to have
We want to allow the user to create a new draft blog post with Post::new
. We want to allow text to be added to the blog post. If we try to get the post’s content immediately, before approval, we shouldn’t get any text because the post is still a draft. We’ve added assert_eq!
in the code for demonstration purposes. An excellent unit test for this would be to assert that a draft blog post returns an empty string from the content
method, but we’re not going to write tests for this example.
Next, we want to enable a request for a review of the post, and we want content
to return an empty string while waiting for the review. When the post receives approval, it should get published, meaning the text of the post will be returned when content
is called.
Notice that the only type we’re interacting with from the crate is the Post
type. This type will use the state pattern and will hold a value that will be one of three state objects representing the various states a post can be in—draft, waiting for review, or published. Changing from one state to another will be managed internally within the Post
type. The states change in response to the methods called by our library’s users on the Post
instance, but they don’t have to manage the state changes directly. Also, users can’t make a mistake with the states, like publishing a post before it’s reviewed.
Defining Post and Creating a New Instance in the Draft State
Let’s get started on the implementation of the library! We know we need a public Post
struct that holds some content, so we’ll start with the definition of the struct and an associated public new
function to create an instance of Post
, as shown in Listing 17-12. We’ll also make a private State
trait that will define the behavior that all state objects for a Post
must have.
Then Post
will hold a trait object of Box<dyn State>
inside an Option<T>
in a private field named state
to hold the state object. You’ll see why the Option<T>
is necessary in a bit.
Filename: src/lib.rs
pub struct Post {
state: Option<Box<dyn State>>,
content: String,
}
impl Post {
pub fn new() -> Post {
Post {
state: Some(Box::new(Draft {})),
content: String::new(),
}
}
}
trait State {}
struct Draft {}
impl State for Draft {}
Listing 17-12: Definition of a Post
struct and a new
function that creates a new Post
instance, a State
trait, and a Draft
struct
The State
trait defines the behavior shared by different post states. The state objects are Draft
, PendingReview
, and Published
, and they will all implement the State
trait. For now, the trait doesn’t have any methods, and we’ll start by defining just the Draft
state because that is the state we want a post to start in.
When we create a new Post
, we set its state
field to a Some
value that holds a Box
. This Box
points to a new instance of the Draft
struct. This ensures whenever we create a new instance of Post
, it will start out as a draft. Because the state
field of Post
is private, there is no way to create a Post
in any other state! In the Post::new
function, we set the content
field to a new, empty String
.
Storing the Text of the Post Content
We saw in Listing 17-11 that we want to be able to call a method named add_text
and pass it a &str
that is then added as the text content of the blog post. We implement this as a method, rather than exposing the content
field as pub
, so that later we can implement a method that will control how the content
field’s data is read. The add_text
method is pretty straightforward, so let’s add the implementation in Listing 17-13 to the impl Post
block:
Filename: src/lib.rs
pub struct Post {
state: Option<Box<dyn State>>,
content: String,
}
impl Post {
// --snip--
pub fn new() -> Post {
Post {
state: Some(Box::new(Draft {})),
content: String::new(),
}
}
pub fn add_text(&mut self, text: &str) {
self.content.push_str(text);
}
}
trait State {}
struct Draft {}
impl State for Draft {}
Listing 17-13: Implementing the add_text
method to add text to a post’s content
The add_text
method takes a mutable reference to self
, because we’re changing the Post
instance that we’re calling add_text
on. We then call push_str
on the String
in content
and pass the text
argument to add to the saved content
. This behavior doesn’t depend on the state the post is in, so it’s not part of the state pattern. The add_text
method doesn’t interact with the state
field at all, but it is part of the behavior we want to support.
Ensuring the Content of a Draft Post Is Empty
Even after we’ve called add_text
and added some content to our post, we still want the content
method to return an empty string slice because the post is still in the draft state, as shown on line 7 of Listing 17-11. For now, let’s implement the content
method with the simplest thing that will fulfill this requirement: always returning an empty string slice. We’ll change this later once we implement the ability to change a post’s state so it can be published. So far, posts can only be in the draft state, so the post content should always be empty. Listing 17-14 shows this placeholder implementation:
Filename: src/lib.rs
pub struct Post {
state: Option<Box<dyn State>>,
content: String,
}
impl Post {
// --snip--
pub fn new() -> Post {
Post {
state: Some(Box::new(Draft {})),
content: String::new(),
}
}
pub fn add_text(&mut self, text: &str) {
self.content.push_str(text);
}
pub fn content(&self) -> &str {
""
}
}
trait State {}
struct Draft {}
impl State for Draft {}
Listing 17-14: Adding a placeholder implementation for the content
method on Post
that always returns an empty string slice
With this added content
method, everything in Listing 17-11 up to line 7 works as intended.
Requesting a Review of the Post Changes Its State
Next, we need to add functionality to request a review of a post, which should change its state from Draft
to PendingReview
. Listing 17-15 shows this code:
Filename: src/lib.rs
pub struct Post {
state: Option<Box<dyn State>>,
content: String,
}
impl Post {
// --snip--
pub fn new() -> Post {
Post {
state: Some(Box::new(Draft {})),
content: String::new(),
}
}
pub fn add_text(&mut self, text: &str) {
self.content.push_str(text);
}
pub fn content(&self) -> &str {
""
}
pub fn request_review(&mut self) {
if let Some(s) = self.state.take() {
self.state = Some(s.request_review())
}
}
}
trait State {
fn request_review(self: Box<Self>) -> Box<dyn State>;
}
struct Draft {}
impl State for Draft {
fn request_review(self: Box<Self>) -> Box<dyn State> {
Box::new(PendingReview {})
}
}
struct PendingReview {}
impl State for PendingReview {
fn request_review(self: Box<Self>) -> Box<dyn State> {
self
}
}
Listing 17-15: Implementing request_review
methods on Post
and the State
trait
We give Post
a public method named request_review
that will take a mutable reference to self
. Then we call an internal request_review
method on the current state of Post
, and this second request_review
method consumes the current state and returns a new state.
We add the request_review
method to the State
trait; all types that implement the trait will now need to implement the request_review
method. Note that rather than having self
, &self
, or &mut self
as the first parameter of the method, we have self: Box<Self>
. This syntax means the method is only valid when called on a Box
holding the type. This syntax takes ownership of Box<Self>
, invalidating the old state so the state value of the Post
can transform into a new state.
To consume the old state, the request_review
method needs to take ownership of the state value. This is where the Option
in the state
field of Post
comes in: we call the take
method to take the Some
value out of the state
field and leave a None
in its place, because Rust doesn’t let us have unpopulated fields in structs. This lets us move the state
value out of Post
rather than borrowing it. Then we’ll set the post’s state
value to the result of this operation.
We need to set state
to None
temporarily rather than setting it directly with code like self.state = self.state.request_review();
to get ownership of the state
value. This ensures Post
can’t use the old state
value after we’ve transformed it into a new state.
The request_review
method on Draft
returns a new, boxed instance of a new PendingReview
struct, which represents the state when a post is waiting for a review. The PendingReview
struct also implements the request_review
method but doesn’t do any transformations. Rather, it returns itself, because when we request a review on a post already in the PendingReview
state, it should stay in the PendingReview
state.
Now we can start seeing the advantages of the state pattern: the request_review
method on Post
is the same no matter its state
value. Each state is responsible for its own rules.
We’ll leave the content
method on Post
as is, returning an empty string slice. We can now have a Post
in the PendingReview
state as well as in the Draft
state, but we want the same behavior in the PendingReview
state. Listing 17-11 now works up to line 10!
Adding approve to Change the Behavior of content
The approve
method will be similar to the request_review
method: it will set state
to the value that the current state says it should have when that state is approved, as shown in Listing 17-16:
Filename: src/lib.rs
pub struct Post {
state: Option<Box<dyn State>>,
content: String,
}
impl Post {
// --snip--
pub fn new() -> Post {
Post {
state: Some(Box::new(Draft {})),
content: String::new(),
}
}
pub fn add_text(&mut self, text: &str) {
self.content.push_str(text);
}
pub fn content(&self) -> &str {
""
}
pub fn request_review(&mut self) {
if let Some(s) = self.state.take() {
self.state = Some(s.request_review())
}
}
pub fn approve(&mut self) {
if let Some(s) = self.state.take() {
self.state = Some(s.approve())
}
}
}
trait State {
fn request_review(self: Box<Self>) -> Box<dyn State>;
fn approve(self: Box<Self>) -> Box<dyn State>;
}
struct Draft {}
impl State for Draft {
// --snip--
fn request_review(self: Box<Self>) -> Box<dyn State> {
Box::new(PendingReview {})
}
fn approve(self: Box<Self>) -> Box<dyn State> {
self
}
}
struct PendingReview {}
impl State for PendingReview {
// --snip--
fn request_review(self: Box<Self>) -> Box<dyn State> {
self
}
fn approve(self: Box<Self>) -> Box<dyn State> {
Box::new(Published {})
}
}
struct Published {}
impl State for Published {
fn request_review(self: Box<Self>) -> Box<dyn State> {
self
}
fn approve(self: Box<Self>) -> Box<dyn State> {
self
}
}
Listing 17-16: Implementing the approve
method on Post
and the State
trait
We add the approve
method to the State
trait and add a new struct that implements State
, the Published
state.
Similar to the way request_review
on PendingReview
works, if we call the approve
method on a Draft
, it will have no effect because approve
will return self
. When we call approve
on PendingReview
, it returns a new, boxed instance of the Published
struct. The Published
struct implements the State
trait, and for both the request_review
method and the approve
method, it returns itself, because the post should stay in the Published
state in those cases.
Now we need to update the content
method on Post
. We want the value returned from content
to depend on the current state of the Post
, so we’re going to have the Post
delegate to a content
method defined on its state
, as shown in Listing 17-17:
Filename: src/lib.rs
pub struct Post {
state: Option<Box<dyn State>>,
content: String,
}
impl Post {
// --snip--
pub fn new() -> Post {
Post {
state: Some(Box::new(Draft {})),
content: String::new(),
}
}
pub fn add_text(&mut self, text: &str) {
self.content.push_str(text);
}
pub fn content(&self) -> &str {
self.state.as_ref().unwrap().content(self)
}
// --snip--
pub fn request_review(&mut self) {
if let Some(s) = self.state.take() {
self.state = Some(s.request_review())
}
}
pub fn approve(&mut self) {
if let Some(s) = self.state.take() {
self.state = Some(s.approve())
}
}
}
trait State {
fn request_review(self: Box<Self>) -> Box<dyn State>;
fn approve(self: Box<Self>) -> Box<dyn State>;
}
struct Draft {}
impl State for Draft {
fn request_review(self: Box<Self>) -> Box<dyn State> {
Box::new(PendingReview {})
}
fn approve(self: Box<Self>) -> Box<dyn State> {
self
}
}
struct PendingReview {}
impl State for PendingReview {
fn request_review(self: Box<Self>) -> Box<dyn State> {
self
}
fn approve(self: Box<Self>) -> Box<dyn State> {
Box::new(Published {})
}
}
struct Published {}
impl State for Published {
fn request_review(self: Box<Self>) -> Box<dyn State> {
self
}
fn approve(self: Box<Self>) -> Box<dyn State> {
self
}
}
Listing 17-17: Updating the content
method on Post
to delegate to a content
method on State
Because the goal is to keep all these rules inside the structs that implement State
, we call a content
method on the value in state
and pass the post instance (that is, self
) as an argument. Then we return the value that’s returned from using the content
method on the state
value.
We call the as_ref
method on the Option
because we want a reference to the value inside the Option
rather than ownership of the value. Because state
is an Option<Box<dyn State>>
, when we call as_ref
, an Option<&Box<dyn State>>
is returned. If we didn’t call as_ref
, we would get an error because we can’t move state
out of the borrowed &self
of the function parameter.
We then call the unwrap
method, which we know will never panic, because we know the methods on Post
ensure that state
will always contain a Some
value when those methods are done. This is one of the cases we talked about in the “Cases In Which You Have More Information Than the Compiler” section of Chapter 9 when we know that a None
value is never possible, even though the compiler isn’t able to understand that.
At this point, when we call content
on the &Box<dyn State>
, deref coercion will take effect on the &
and the Box
so the content
method will ultimately be called on the type that implements the State
trait. That means we need to add content
to the State
trait definition, and that is where we’ll put the logic for what content to return depending on which state we have, as shown in Listing 17-18:
Filename: src/lib.rs
pub struct Post {
state: Option<Box<dyn State>>,
content: String,
}
impl Post {
pub fn new() -> Post {
Post {
state: Some(Box::new(Draft {})),
content: String::new(),
}
}
pub fn add_text(&mut self, text: &str) {
self.content.push_str(text);
}
pub fn content(&self) -> &str {
self.state.as_ref().unwrap().content(self)
}
pub fn request_review(&mut self) {
if let Some(s) = self.state.take() {
self.state = Some(s.request_review())
}
}
pub fn approve(&mut self) {
if let Some(s) = self.state.take() {
self.state = Some(s.approve())
}
}
}
trait State {
// --snip--
fn request_review(self: Box<Self>) -> Box<dyn State>;
fn approve(self: Box<Self>) -> Box<dyn State>;
fn content<'a>(&self, post: &'a Post) -> &'a str {
""
}
}
// --snip--
struct Draft {}
impl State for Draft {
fn request_review(self: Box<Self>) -> Box<dyn State> {
Box::new(PendingReview {})
}
fn approve(self: Box<Self>) -> Box<dyn State> {
self
}
}
struct PendingReview {}
impl State for PendingReview {
fn request_review(self: Box<Self>) -> Box<dyn State> {
self
}
fn approve(self: Box<Self>) -> Box<dyn State> {
Box::new(Published {})
}
}
struct Published {}
impl State for Published {
// --snip--
fn request_review(self: Box<Self>) -> Box<dyn State> {
self
}
fn approve(self: Box<Self>) -> Box<dyn State> {
self
}
fn content<'a>(&self, post: &'a Post) -> &'a str {
&post.content
}
}
Listing 17-18: Adding the content
method to the State
trait
We add a default implementation for the content
method that returns an empty string slice. That means we don’t need to implement content
on the Draft
and PendingReview
structs. The Published
struct will override the content
method and return the value in post.content
.
Note that we need lifetime annotations on this method, as we discussed in Chapter 10. We’re taking a reference to a post
as an argument and returning a reference to part of that post
, so the lifetime of the returned reference is related to the lifetime of the post
argument.
And we’re done—all of Listing 17-11 now works! We’ve implemented the state pattern with the rules of the blog post workflow. The logic related to the rules lives in the state objects rather than being scattered throughout Post
.
Why Not An Enum?
You may have been wondering why we didn’t use an enum
with the different possible post states as variants. That’s certainly a possible solution, try it and compare the end results to see which you prefer! One disadvantage of using an enum is every place that checks the value of the enum will need a match
expression or similar to handle every possible variant. This could get more repetitive than this trait object solution.
Trade-offs of the State Pattern
We’ve shown that Rust is capable of implementing the object-oriented state pattern to encapsulate the different kinds of behavior a post should have in each state. The methods on Post
know nothing about the various behaviors. The way we organized the code, we have to look in only one place to know the different ways a published post can behave: the implementation of the State
trait on the Published
struct.
If we were to create an alternative implementation that didn’t use the state pattern, we might instead use match
expressions in the methods on Post
or even in the main
code that checks the state of the post and changes behavior in those places. That would mean we would have to look in several places to understand all the implications of a post being in the published state! This would only increase the more states we added: each of those match
expressions would need another arm.
With the state pattern, the Post
methods and the places we use Post
don’t need match
expressions, and to add a new state, we would only need to add a new struct and implement the trait methods on that one struct.
The implementation using the state pattern is easy to extend to add more functionality. To see the simplicity of maintaining code that uses the state pattern, try a few of these suggestions:
- Add a
reject
method that changes the post’s state fromPendingReview
back toDraft
. - Require two calls to
approve
before the state can be changed toPublished
. - Allow users to add text content only when a post is in the
Draft
state. Hint: have the state object responsible for what might change about the content but not responsible for modifying thePost
.
One downside of the state pattern is that, because the states implement the transitions between states, some of the states are coupled to each other. If we add another state between PendingReview
and Published
, such as Scheduled
, we would have to change the code in PendingReview
to transition to Scheduled
instead. It would be less work if PendingReview
didn’t need to change with the addition of a new state, but that would mean switching to another design pattern.
Another downside is that we’ve duplicated some logic. To eliminate some of the duplication, we might try to make default implementations for the request_review
and approve
methods on the State
trait that return self
; however, this would violate object safety, because the trait doesn’t know what the concrete self
will be exactly. We want to be able to use State
as a trait object, so we need its methods to be object safe.
Other duplication includes the similar implementations of the request_review
and approve
methods on Post
. Both methods delegate to the implementation of the same method on the value in the state
field of Option
and set the new value of the state
field to the result. If we had a lot of methods on Post
that followed this pattern, we might consider defining a macro to eliminate the repetition (see the “Macros” section in Chapter 19).
By implementing the state pattern exactly as it’s defined for object-oriented languages, we’re not taking as full advantage of Rust’s strengths as we could. Let’s look at some changes we can make to the blog
crate that can make invalid states and transitions into compile time errors.
Encoding States and Behavior as Types
We’ll show you how to rethink the state pattern to get a different set of trade-offs. Rather than encapsulating the states and transitions completely so outside code has no knowledge of them, we’ll encode the states into different types. Consequently, Rust’s type checking system will prevent attempts to use draft posts where only published posts are allowed by issuing a compiler error.
Let’s consider the first part of main
in Listing 17-11:
Filename: src/main.rs
use blog::Post;
fn main() {
let mut post = Post::new();
post.add_text("I ate a salad for lunch today");
assert_eq!("", post.content());
post.request_review();
assert_eq!("", post.content());
post.approve();
assert_eq!("I ate a salad for lunch today", post.content());
}
We still enable the creation of new posts in the draft state using Post::new
and the ability to add text to the post’s content. But instead of having a content
method on a draft post that returns an empty string, we’ll make it so draft posts don’t have the content
method at all. That way, if we try to get a draft post’s content, we’ll get a compiler error telling us the method doesn’t exist. As a result, it will be impossible for us to accidentally display draft post content in production, because that code won’t even compile. Listing 17-19 shows the definition of a Post
struct and a DraftPost
struct, as well as methods on each:
Filename: src/lib.rs
pub struct Post {
content: String,
}
pub struct DraftPost {
content: String,
}
impl Post {
pub fn new() -> DraftPost {
DraftPost {
content: String::new(),
}
}
pub fn content(&self) -> &str {
&self.content
}
}
impl DraftPost {
pub fn add_text(&mut self, text: &str) {
self.content.push_str(text);
}
}
Listing 17-19: A Post
with a content
method and a DraftPost
without a content
method
Both the Post
and DraftPost
structs have a private content
field that stores the blog post text. The structs no longer have the state
field because we’re moving the encoding of the state to the types of the structs. The Post
struct will represent a published post, and it has a content
method that returns the content
.
We still have a Post::new
function, but instead of returning an instance of Post
, it returns an instance of DraftPost
. Because content
is private and there aren’t any functions that return Post
, it’s not possible to create an instance of Post
right now.
The DraftPost
struct has an add_text
method, so we can add text to content
as before, but note that DraftPost
does not have a content
method defined! So now the program ensures all posts start as draft posts, and draft posts don’t have their content available for display. Any attempt to get around these constraints will result in a compiler error.
Implementing Transitions as Transformations into Different Types
So how do we get a published post? We want to enforce the rule that a draft post has to be reviewed and approved before it can be published. A post in the pending review state should still not display any content. Let’s implement these constraints by adding another struct, PendingReviewPost
, defining the request_review
method on DraftPost
to return a PendingReviewPost
, and defining an approve
method on PendingReviewPost
to return a Post
, as shown in Listing 17-20:
Filename: src/lib.rs
pub struct Post {
content: String,
}
pub struct DraftPost {
content: String,
}
impl Post {
pub fn new() -> DraftPost {
DraftPost {
content: String::new(),
}
}
pub fn content(&self) -> &str {
&self.content
}
}
impl DraftPost {
// --snip--
pub fn add_text(&mut self, text: &str) {
self.content.push_str(text);
}
pub fn request_review(self) -> PendingReviewPost {
PendingReviewPost {
content: self.content,
}
}
}
pub struct PendingReviewPost {
content: String,
}
impl PendingReviewPost {
pub fn approve(self) -> Post {
Post {
content: self.content,
}
}
}
Listing 17-20: A PendingReviewPost
that gets created by calling request_review
on DraftPost
and an approve
method that turns a PendingReviewPost
into a published Post
The request_review
and approve
methods take ownership of self
, thus consuming the DraftPost
and PendingReviewPost
instances and transforming them into a PendingReviewPost
and a published Post
, respectively. This way, we won’t have any lingering DraftPost
instances after we’ve called request_review
on them, and so forth. The PendingReviewPost
struct doesn’t have a content
method defined on it, so attempting to read its content results in a compiler error, as with DraftPost
. Because the only way to get a published Post
instance that does have a content
method defined is to call the approve
method on a PendingReviewPost
, and the only way to get a PendingReviewPost
is to call the request_review
method on a DraftPost
, we’ve now encoded the blog post workflow into the type system.
But we also have to make some small changes to main
. The request_review
and approve
methods return new instances rather than modifying the struct they’re called on, so we need to add more let post =
shadowing assignments to save the returned instances. We also can’t have the assertions about the draft and pending review posts’ contents be empty strings, nor do we need them: we can’t compile code that tries to use the content of posts in those states any longer. The updated code in main
is shown in Listing 17-21:
Filename: src/main.rs
use blog::Post;
fn main() {
let mut post = Post::new();
post.add_text("I ate a salad for lunch today");
let post = post.request_review();
let post = post.approve();
assert_eq!("I ate a salad for lunch today", post.content());
}
Listing 17-21: Modifications to main
to use the new implementation of the blog post workflow
The changes we needed to make to main
to reassign post
mean that this implementation doesn’t quite follow the object-oriented state pattern anymore: the transformations between the states are no longer encapsulated entirely within the Post
implementation. However, our gain is that invalid states are now impossible because of the type system and the type checking that happens at compile time! This ensures that certain bugs, such as display of the content of an unpublished post, will be discovered before they make it to production.
Try the tasks suggested at the start of this section on the blog
crate as it is after Listing 17-21 to see what you think about the design of this version of the code. Note that some of the tasks might be completed already in this design.
We’ve seen that even though Rust is capable of implementing object-oriented design patterns, other patterns, such as encoding state into the type system, are also available in Rust. These patterns have different trade-offs. Although you might be very familiar with object-oriented patterns, rethinking the problem to take advantage of Rust’s features can provide benefits, such as preventing some bugs at compile time. Object-oriented patterns won’t always be the best solution in Rust due to certain features, like ownership, that object-oriented languages don’t have.
Summary
No matter whether or not you think Rust is an object-oriented language after reading this chapter, you now know that you can use trait objects to get some object-oriented features in Rust. Dynamic dispatch can give your code some flexibility in exchange for a bit of runtime performance. You can use this flexibility to implement object-oriented patterns that can help your code’s maintainability. Rust also has other features, like ownership, that object-oriented languages don’t have. An object-oriented pattern won’t always be the best way to take advantage of Rust’s strengths, but is an available option.
Next, we’ll look at patterns, which are another of Rust’s features that enable lots of flexibility. We’ve looked at them briefly throughout the book but haven’t seen their full capability yet. Let’s go!