Method Syntax
Methods are similar to functions: we declare them with the fn
keyword and a name, they can have parameters and a return value, and they contain some code that’s run when the method is called from somewhere else. Unlike functions, methods are defined within the context of a struct (or an enum or a trait object, which we cover in Chapter 6 and Chapter 17, respectively), and their first parameter is always self
, which represents the instance of the struct the method is being called on.
Defining Methods
Let’s change the area
function that has a Rectangle
instance as a parameter and instead make an area
method defined on the Rectangle
struct, as shown in Listing 5-13.
To define the function within the context of Rectangle
, we start an impl
(implementation) block for Rectangle
. Everything within this impl
block will be associated with the Rectangle
type. Then we move the area
function within the impl
curly brackets and change the first (and in this case, only) parameter to be self
in the signature and everywhere within the body. In main
, where we called the area
function and passed rect1
as an argument, we can instead use method syntax to call the area
method on our Rectangle
instance. The method syntax goes after an instance: we add a dot followed by the method name, parentheses, and any arguments.
In the signature for area
, we use &self
instead of rectangle: &Rectangle
. The &self
is actually short for self: &Self
. Within an impl
block, the type Self
is an alias for the type that the impl
block is for. Methods must have a parameter named self
of type Self
for their first parameter, so Rust lets you abbreviate this with only the name self
in the first parameter spot. Note that we still need to use the &
in front of the self
shorthand to indicate that this method borrows the Self
instance, just as we did in rectangle: &Rectangle
. Methods can take ownership of self
, borrow self
immutably, as we’ve done here, or borrow self
mutably, just as they can any other parameter.
We chose &self
here for the same reason we used &Rectangle
in the function version: we don’t want to take ownership, and we just want to read the data in the struct, not write to it. If we wanted to change the instance that we’ve called the method on as part of what the method does, we’d use &mut self
as the first parameter. Having a method that takes ownership of the instance by using just self
as the first parameter is rare; this technique is usually used when the method transforms self
into something else and you want to prevent the caller from using the original instance after the transformation.
The main reason for using methods instead of functions, in addition to providing method syntax and not having to repeat the type of self
in every method’s signature, is for organization. We’ve put all the things we can do with an instance of a type in one impl
block rather than making future users of our code search for capabilities of Rectangle
in various places in the library we provide.
Note that we can choose to give a method the same name as one of the struct’s fields. For example, we can define a method on Rectangle
that is also named width
:
Here, we’re choosing to make the width
method return true
if the value in the instance’s width
field is greater than 0
and false
if the value is 0
: we can use a field within a method of the same name for any purpose. In main
, when we follow rect1.width
with parentheses, Rust knows we mean the method width
. When we don’t use parentheses, Rust knows we mean the field width
.
Often, but not always, when we give a method the same name as a field we want it to only return the value in the field and do nothing else. Methods like this are called getters, and Rust does not implement them automatically for struct fields as some other languages do. Getters are useful because you can make the field private but the method public, and thus enable read-only access to that field as part of the type’s public API. We will discuss what public and private are and how to designate a field or method as public or private in Chapter 7.
Where’s the -> Operator?
In C and C++, two different operators are used for calling methods: you use .
if you’re calling a method on the object directly and ->
if you’re calling the method on a pointer to the object and need to dereference the pointer first. In other words, if object
is a pointer, object->something()
is similar to (*object).something()
.
Rust doesn’t have an equivalent to the ->
operator; instead, Rust has a feature called automatic referencing and dereferencing. Calling methods is one of the few places in Rust that has this behavior.
Here’s how it works: when you call a method with object.something()
, Rust automatically adds in &
, &mut
, or *
so object
matches the signature of the method. In other words, the following are the same:
#![allow(unused)]
fn main() {
#[derive(Debug,Copy,Clone)]
struct Point {
x: f64,
y: f64,
}
impl Point {
fn distance(&self, other: &Point) -> f64 {
let x_squared = f64::powi(other.x - self.x, 2);
let y_squared = f64::powi(other.y - self.y, 2);
f64::sqrt(x_squared + y_squared)
}
}
let p1 = Point { x: 0.0, y: 0.0 };
let p2 = Point { x: 5.0, y: 6.5 };
p1.distance(&p2);
(&p1).distance(&p2);
}
The first one looks much cleaner. This automatic referencing behavior works because methods have a clear receiver—the type of self
. Given the receiver and name of a method, Rust can figure out definitively whether the method is reading (&self
), mutating (&mut self
), or consuming (self
). The fact that Rust makes borrowing implicit for method receivers is a big part of making ownership ergonomic in practice.
Methods with More Parameters
Let’s practice using methods by implementing a second method on the Rectangle
struct. This time we want an instance of Rectangle
to take another instance of Rectangle
and return true
if the second Rectangle
can fit completely within self
(the first Rectangle
); otherwise, it should return false
. That is, once we’ve defined the can_hold
method, we want to be able to write the program shown in Listing 5-14.
The expected output would look like the following because both dimensions of rect2
are smaller than the dimensions of rect1
, but rect3
is wider than rect1
:
Can rect1 hold rect2? true
Can rect1 hold rect3? false
We know we want to define a method, so it will be within the impl Rectangle
block. The method name will be can_hold
, and it will take an immutable borrow of another Rectangle
as a parameter. We can tell what the type of the parameter will be by looking at the code that calls the method: rect1.can_hold(&rect2)
passes in &rect2
, which is an immutable borrow to rect2
, an instance of Rectangle
. This makes sense because we only need to read rect2
(rather than write, which would mean we’d need a mutable borrow), and we want main
to retain ownership of rect2
so we can use it again after calling the can_hold
method. The return value of can_hold
will be a Boolean, and the implementation will check whether the width and height of self
are greater than the width and height of the other Rectangle
, respectively. Let’s add the new can_hold
method to the impl
block from Listing 5-13, shown in Listing 5-15.
When we run this code with the main
function in Listing 5-14, we’ll get our desired output. Methods can take multiple parameters that we add to the signature after the self
parameter, and those parameters work just like parameters in functions.
Associated Functions
All functions defined within an impl
block are called associated functions because they’re associated with the type named after the impl
. We can define associated functions that don’t have self
as their first parameter (and thus are not methods) because they don’t need an instance of the type to work with. We’ve already used one function like this: the String::from
function that’s defined on the String
type.
Associated functions that aren’t methods are often used for constructors that will return a new instance of the struct. These are often called new
, but new
isn’t a special name and isn’t built into the language. For example, we could choose to provide an associated function named square
that would have one dimension parameter and use that as both width and height, thus making it easier to create a square Rectangle
rather than having to specify the same value twice:
Filename: src/main.rs
#[derive(Debug)]
struct Rectangle {
width: u32,
height: u32,
}
impl Rectangle {
fn square(size: u32) -> Self {
Self {
width: size,
height: size,
}
}
}
fn main() {
let sq = Rectangle::square(3);
}
The Self
keywords in the return type and in the body of the function are aliases for the type that appears after the impl
keyword, which in this case is Rectangle
.
To call this associated function, we use the ::
syntax with the struct name; let sq = Rectangle::square(3);
is an example. This function is namespaced by the struct: the ::
syntax is used for both associated functions and namespaces created by modules. We’ll discuss modules in Chapter 7.
Multiple impl Blocks
Each struct is allowed to have multiple impl
blocks. For example, Listing 5-15 is equivalent to the code shown in Listing 5-16, which has each method in its own impl
block.
There’s no reason to separate these methods into multiple impl
blocks here, but this is valid syntax. We’ll see a case in which multiple impl
blocks are useful in Chapter 10, where we discuss generic types and traits.
Summary
Structs let you create custom types that are meaningful for your domain. By using structs, you can keep associated pieces of data connected to each other and name each piece to make your code clear. In impl
blocks, you can define functions that are associated with your type, and methods are a kind of associated function that let you specify the behavior that instances of your structs have.
But structs aren’t the only way you can create custom types: let’s turn to Rust’s enum feature to add another tool to your toolbox.