网格序列缓存修改器

The Mesh Sequence Cache modifier loads data from Alembic and USD files. It supports static meshes, but is mostly used to load animated meshes. Despite its name, this modifier also supports curves. It also handles file sequences, as well as meshes and curves with varying topology (like the result of fluid simulations).

When importing an Alembic or USD file, Mesh Sequence Cache modifiers are automatically added to time-varying meshes. For time-varying object transforms (so animation of rotation, location, or scale), the Transform Cache Constraint is used. Files other than Alembic or USD, like MDD and PC2 files, can be loaded using the Mesh Cache modifier.

选项

../../../_images/modeling_modifiers_modify_mesh-sequence-cache_panel.png

缓存文件

Data-block menu to select the Alembic or USD file.

文件路径

Path to Alembic or USD file.

物体路径

The path to the Alembic or USD object inside the archive or stage.

读取数据

Type of data to read for a mesh object, respectively: vertices, polygons, UV maps, and Color Attributes.

顶点,面,UV,颜色

时间

序列

缓存是否在一系列文件中分离。

覆盖帧

是否要使用自定义帧用于查找在缓存文件中的数据,而不是使用当前的场景帧。

数值是用于查找缓存文件中的数据或确定在文件序列中使用哪些数据的时间。

帧偏移

从当前帧中减去,用于查找缓存文件中的数据,或确定在文件序列中使用哪个文件

速度

密度属性

The name of the Alembic attribute used for generating motion blur data; by default, this is .velocities which is standard for most Alembic files.

Note

The Velocity Attribute option is currently for Alembic files only.

速度单位

Defines how the velocity vectors are interpreted with regard to time.

  • 帧/框

    The velocity unit was encoded in frames and does not need to be scale by scene FPS.

    第二

    The velocity unit was encoded in seconds and needs to be scaled by the scene FPS (1 / FPS).

Note

The Velocity Unit option is currently for Alembic files only.

速度比

Multiplier used to control the magnitude of the velocity vector for time effects such as motion blur.

Note

The Velocity Scale option is currently for Alembic files only.