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  • Packing Atlases Offline

    Use the Texture Packer utility to packages offline (as opposed to during runtime of your libGDX program) Texture Packer
  • Networking

    Features Implementation Receiving Response Notes libGDX includes some classes for cross-platform network operations. These classes are more commonly known as Gdx.net (source)...
  • Articles

    Getting Help External Tutorials Java Development Kit - Selection Deploying your application Coordinate systems Updating Your libGDX Version Adding Extensions and 3rd Party Li...
  • Graphics

    Graphics Querying and configuring graphics (monitors, display modes, vsync, display cutouts) Continuous and Non-Continuous Rendering Clearing the Screen Taking a Screenshot Pr...
  • gdx-pay

    Gdx-Pay: cross-platform In-App purchasing Gdx-Pay: cross-platform In-App purchasing Gdx-Pay aims to provide a cross-platform API for InApp purchasing. The gdx-pay project is a l...
  • Memory Management

    Object pooling How to Use Pool Pool Caveats Profiling Memory leaks Games are resource heavy applications. Images and sound effects can take up a considerable amount of RAM. Al...
  • Shaders

    What are shaders? Vertex shaders Fragment shaders A simple ShaderProgram If you want to work with OpenGL ES 2.0, you should know some shader basics. libGDX comes with a standa...
  • 3D Graphics

    The 3D Graphics API The 3D Graphics API Quick Start Models Material and Environment ModelBatch ModelCache ModelBuilder, MeshBuilder and MeshPartBuilder 3D Animations and ...
  • A Simple Game

    Project Setup The Game The Assets Configuring the Starter Classes The Code Loading the Assets A Camera and a SpriteBatch Adding the Bucket Rendering the Bucket Making the B...
  • Clearing the Screen

    To clear the screen in libGDX is not unlike clearing the screen in a regular OpenGL application. The only difference is in how one accesses the OpenGL context. The following exam...