Features Implementation Receiving Response Notes libGDX includes some classes for cross-platform network operations. These classes are more commonly known as Gdx.net (source)...
Getting Help External Tutorials Java Development Kit - Selection Deploying your application Coordinate systems Updating Your libGDX Version Adding Extensions and 3rd Party Li...
Gdx-Pay: cross-platform In-App purchasing Gdx-Pay: cross-platform In-App purchasing Gdx-Pay aims to provide a cross-platform API for InApp purchasing. The gdx-pay project is a l...
Object pooling How to Use Pool Pool Caveats Profiling Memory leaks Games are resource heavy applications. Images and sound effects can take up a considerable amount of RAM. Al...
What are shaders? Vertex shaders Fragment shaders A simple ShaderProgram If you want to work with OpenGL ES 2.0, you should know some shader basics. libGDX comes with a standa...
The 3D Graphics API The 3D Graphics API Quick Start Models Material and Environment ModelBatch ModelCache ModelBuilder, MeshBuilder and MeshPartBuilder 3D Animations and ...
Project Setup The Game The Assets Configuring the Starter Classes The Code Loading the Assets A Camera and a SpriteBatch Adding the Bucket Rendering the Bucket Making the B...
To clear the screen in libGDX is not unlike clearing the screen in a regular OpenGL application. The only difference is in how one accesses the OpenGL context. The following exam...