Checking Availability Querying Current/Native Orientation Acceleration Readings Rotation Matrix An accelerometer measures the acceleration of a device on three axes (at least ...
Using Bullet in your project Bullet is a 3D Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the zlib license (m...
rendering super-smooth scalable bitmap fonts Introduction How does it work? Generating the font Loading the font Rendering with a shader Customizing the shader Adding an outl...
Post processing to guarantee clarity No post-processing Screenshots are easy in LibGDX! Post processing to guarantee clarity This will guarantee your screenshots look like jus...
Different platforms have different input facilities. On the desktop users can talk to your application via the keyboard and a mouse. The same is true for browser based games. On A...
The Screen interface The Game Class The Main Menu The Game Screen The Future In this tutorial we will be extending the simple game “Drop”, made in the previous tutorial . We...
Modules Starter Classes Accessing Modules Modules At its core, libGDX consists of six interfaces that provide means to interact with the operating system. Each back-end implem...
Short info on how to add new keycodes: Short info on how to add new keycodes: Add the keycodes to Input.Keys (don’t forget to define Input.Keys.toString() for the new codes)....