Drawing images SpriteBatch Texture TextureRegion Sprite Tinting Blending Viewport Performance tuning This page gives a brief overview of how images are drawn using OpenGL...
Description This page presents the OrthographicCamera class and usage. The orthographic camera is to be used in 2D environments only as it implements a parallel (orthographic) p...
Why would I want to use the AssetManager Creating an AssetManager Adding Assets to the queue Actually loading the assets Optimize loading Loading a TTF using the AssetHandler ...
Table of Contents 1. Masking using glScissor (Rectangle) Step 1 - Preparations Step 2 - Drawing our masked elements Step 3 - Drawing the contours for debugging purposes Result ...