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  • Tile Maps

    Maps Base Classes Properties Map Layers Map Objects Map Renderer Tiled Maps Tiled Map Layers Cells Tilesets & Tiles Rendering Tiled Maps Loading TMX/Tiled maps Loading Ti...
  • Sound Effects

    Sound effects are small audio samples, usually no longer than a few seconds, that are played back on specific game events such as a character jumping or shooting a gun. Sound eff...
  • Pixmaps

    Introduction Pixmap Creation Drawing Introduction A Pixmap (code) encapsulates image data resident in memory. It supports simple file loading and draw operations for basic i...
  • Gesture Detection

    Gesture Detection Gesture Detection Touch screens lend themselves well to gesture based input. A gesture could be a pinch with two fingers to indicate the desire to zoom, a tap ...
  • Reading and Writing JSON

    Overview Writing Object Graphs Reading Object Graphs Customizing Serialization Serialization Methods Supported Classes Manual and Event Based Parsing Overview Writing Obj...
  • gdx-freetype

    Introduction Details How to put gdx-freetype in your project How to use gdx-freetype in code latest info about caveats Introduction If you want to draw text in your game, yo...
  • Graphics

    REWRITE THIS Introduction OpenGL Context Frame Time Platform Differences REWRITE THIS This page needs to be rewritten. Introduction The Graphics module provides informati...
  • 3D Animations and Skinning

    Loading animations Using animations Applying a single animation Looping AnimationDesc AnimationListener Blending animations Queuing animations Action animation Animation sp...
  • 2D Particle Editor

    Running the 2D Particle Editor Using the Particle Editor Properties Panel Elements Active button Number / number range Chart Properties The libGDX 2D Particle Editor is a p...
  • Viewports

    Usage Multiple viewports Examples StretchViewport FitViewport FillViewport ScreenViewport ExtendViewport CustomViewport When dealing with different screens it is often ne...