Short info on how to add new keycodes:
Add the keycodes to
Input.Keys
(don’t forget to defineInput.Keys.toString()
for the new codes).Android: If they exist for Android, use same codes as in Android’s
KeyEvent
class. If not existent for Android, define a keycode non-clashing with Android’s codes and document it as a comment. Due to Android’s key code being same than libgdx, no change is needed in Android’s backend.GWT: Changes needed in
DefaultGwtInput.keyForCode()
. GWT’s KeyCode.java is incomplete. Check with all browsers and OS at hand (might be slightly different) at https://keycode.info/RoboVM: Changes needed in
DefaultIOSInput.getGdxKeyCode()
. CheckUIKeyboardHIDUsage
enum (yes, you can do that on any OS).Lwjgl: Use Keyboard constants in
DefaultLwjglInput.getGdxKeyCode()
andgetLwjglKeyCode()
, Lwjgl3 is similar. Don’t forgetLwjglAwtInput
CHANGES: Document newly added keycodes and if they are completely new (unmapped before) or changing a mapping existing before
If you follow these steps, merge is highly likely.
For any controller issues, take a look at the gdx-controllers repo.
From MrStahlfelge‘s comment at: #5389