First steps using kotlin-graphics’ binding ) Kotlin Java First steps using SpaiR’s bindings Required Dependencies Example Minimal Usage An alternative GUI for libGDX is...
Libraries Documentation Libraries libGDX comes with 2 different Physics libraries. Box2D which is used for 2D physics and also a experimental Bullet Physics wrapper which can b...
ApplicationListener Where is the main loop? See also A libGDX application has a well defined life-cycle, governing the states of an application, like creating, pausing and resu...
The Bullet wrapper (gdx-bullet extension) is currently supported on desktop, android and ios. The Bullet wrapper isn’t supported for GWT at the moment. The easiest method to set...
libGDX Games superDev dist Information Fullscreen Functionality Resolution on mobiles Changing the Load Screen Progress Bar Speeding up preload process Preventing Keys From ...
Desktop (LWJGL3) Common issues: Desktop (LWJGL) Common issues: Android Game Activity Game Fragment Manifest configuration Screen Orientation & Configuration Changes Permissi...
Creating a Mesh Rendering A mesh is a collection of vertices (and optionally indices) which describe a batch of geometry for rendering. The vertices are held either in VRAM in ...
Debugging on Windows Getting the sources Getting the compiler/IDE Building the debug .dll Loading the correct DLL Attaching the debugger Debugging Make sure to use the lat...