Using Agent Avoidance Creating Avoidance Agents with Scripts Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an issue . ...
网格序列缓存修改器 选项 网格序列缓存修改器 The Mesh Sequence Cache modifier loads data from Alembic and USD files. It supports static meshes, but is mostly used to load animated meshes. Despite ...
Moving the player with code Testing our player’s movement Adding a camera Work in progress The content of this page was not yet updated for Godot 4.1 and may be outdated . If...
CharacterBody2D Description Tutorials Properties Methods Enumerations Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.0 . If you...
Particle initializers Note Common properties Position Velocity Size Rotation Color 3D Orientation Direction Spawn Order Position (Arc) Position (parent) Velocity (pare...
Designing the mob scene Removing monsters off-screen Coding the mob’s movement Leaving the screen Designing the mob scene In this part, you’re going to code the monsters, whi...
Rigidbody Adding Rigid Body Adding via Editor Via Code When to Add Rigid Bodies Rigidbody Properties RigidBody Types Rigid Body Center of Mass Control Rigidbody Making Rigid...
TileData Description Properties Methods Signals Property Descriptions Method Descriptions TileData Inherits: Object Settings for a single tile in a TileSet . Descript...
Exporting Overview Preparing the project Setting a main scene Export templates Export presets Exporting by platform PC (Linux/macOS/Windows) Android iOS HTML5 (web) Ex...