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  • Using Agent Avoidance

    Using Agent Avoidance Creating Avoidance Agents with Scripts Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an issue . ...
  • 网格序列缓存修改器

    网格序列缓存修改器 选项 网格序列缓存修改器 The Mesh Sequence Cache modifier loads data from Alembic and USD files. It supports static meshes, but is mostly used to load animated meshes. Despite ...
  • Moving the player with code

    Moving the player with code Testing our player’s movement Adding a camera Work in progress The content of this page was not yet updated for Godot 4.1 and may be outdated . If...
  • CharacterBody2D

    CharacterBody2D Description Tutorials Properties Methods Enumerations Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.0 . If you...
  • Initializers

    553 2019-10-03 《Xenko v3.0 manual》
    Particle initializers Note Common properties Position Velocity Size Rotation Color 3D Orientation Direction Spawn Order Position (Arc) Position (parent) Velocity (pare...
  • Designing the mob scene

    Designing the mob scene Removing monsters off-screen Coding the mob’s movement Leaving the screen Designing the mob scene In this part, you’re going to code the monsters, whi...
  • Rigidbody

    Rigidbody Adding Rigid Body Adding via Editor Via Code When to Add Rigid Bodies Rigidbody Properties RigidBody Types Rigid Body Center of Mass Control Rigidbody Making Rigid...
  • TileData

    TileData Description Properties Methods Signals Property Descriptions Method Descriptions TileData Inherits: Object Settings for a single tile in a TileSet . Descript...
  • Exporting

    Exporting Overview Preparing the project Setting a main scene Export templates Export presets Exporting by platform PC (Linux/macOS/Windows) Android iOS HTML5 (web) Ex...
  • ParticlesMaterial

    ParticlesMaterial Description Properties Methods Enumerations Property Descriptions Method Descriptions ParticlesMaterial Inherits: Material < Resource < Reference ...