TileData
Inherits: Object
Settings for a single tile in a TileSet.
Description
TileData object represents a single tile in a TileSet. It is usually edited using the tileset editor, but it can be modified at runtime using TileMap._tile_data_runtime_update.
Properties
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Methods
Signals
changed ( )
Emitted when any of the properties are changed.
Property Descriptions
bool flip_h = false
If true
, the tile will have its texture flipped horizontally.
bool flip_v = false
If true
, the tile will have its texture flipped vertically.
Material material
The Material to use for this TileData. This can be a CanvasItemMaterial to use the default shader, or a ShaderMaterial to use a custom shader.
Color modulate = Color(1, 1, 1, 1)
Color modulation of the tile.
float probability = 1.0
Relative probability of this tile being selected when drawing a pattern of random tiles.
int terrain = -1
ID of the terrain from the terrain set that the tile uses.
int terrain_set = -1
ID of the terrain set that the tile uses.
Vector2i texture_origin = Vector2i(0, 0)
Offsets the position of where the tile is drawn.
bool transpose = false
If true
, the tile will display transposed, i.e. with horizontal and vertical texture UVs swapped.
int y_sort_origin = 0
Vertical point of the tile used for determining y-sorted order.
int z_index = 0
Ordering index of this tile, relative to TileMap.
Method Descriptions
void add_collision_polygon ( int layer_id )
Adds a collision polygon to the tile on the given TileSet physics layer.
float get_collision_polygon_one_way_margin ( int layer_id, int polygon_index ) const
Returns the one-way margin (for one-way platforms) of the polygon at index polygon_index
for TileSet physics layer with index layer_id
.
PackedVector2Array get_collision_polygon_points ( int layer_id, int polygon_index ) const
Returns the points of the polygon at index polygon_index
for TileSet physics layer with index layer_id
.
int get_collision_polygons_count ( int layer_id ) const
Returns how many polygons the tile has for TileSet physics layer with index layer_id
.
float get_constant_angular_velocity ( int layer_id ) const
Returns the constant angular velocity applied to objects colliding with this tile.
Vector2 get_constant_linear_velocity ( int layer_id ) const
Returns the constant linear velocity applied to objects colliding with this tile.
Variant get_custom_data ( String layer_name ) const
Returns the custom data value for custom data layer named layer_name
.
Variant get_custom_data_by_layer_id ( int layer_id ) const
Returns the custom data value for custom data layer with index layer_id
.
NavigationPolygon get_navigation_polygon ( int layer_id ) const
Returns the navigation polygon of the tile for the TileSet navigation layer with index layer_id
.
OccluderPolygon2D get_occluder ( int layer_id ) const
Returns the occluder polygon of the tile for the TileSet occlusion layer with index layer_id
.
int get_terrain_peering_bit ( CellNeighbor peering_bit ) const
Returns the tile’s terrain bit for the given peering_bit
direction.
bool is_collision_polygon_one_way ( int layer_id, int polygon_index ) const
Returns whether one-way collisions are enabled for the polygon at index polygon_index
for TileSet physics layer with index layer_id
.
void remove_collision_polygon ( int layer_id, int polygon_index )
Removes the polygon at index polygon_index
for TileSet physics layer with index layer_id
.
void set_collision_polygon_one_way ( int layer_id, int polygon_index, bool one_way )
Enables/disables one-way collisions on the polygon at index polygon_index
for TileSet physics layer with index layer_id
.
void set_collision_polygon_one_way_margin ( int layer_id, int polygon_index, float one_way_margin )
Enables/disables one-way collisions on the polygon at index polygon_index
for TileSet physics layer with index layer_id
.
void set_collision_polygon_points ( int layer_id, int polygon_index, PackedVector2Array polygon )
Sets the points of the polygon at index polygon_index
for TileSet physics layer with index layer_id
.
void set_collision_polygons_count ( int layer_id, int polygons_count )
Sets the polygons count for TileSet physics layer with index layer_id
.
void set_constant_angular_velocity ( int layer_id, float velocity )
Sets the constant angular velocity. This does not rotate the tile. This angular velocity is applied to objects colliding with this tile.
void set_constant_linear_velocity ( int layer_id, Vector2 velocity )
Sets the constant linear velocity. This does not move the tile. This linear velocity is applied to objects colliding with this tile. This is useful to create conveyor belts.
void set_custom_data ( String layer_name, Variant value )
Sets the tile’s custom data value for the TileSet custom data layer with name layer_name
.
void set_custom_data_by_layer_id ( int layer_id, Variant value )
Sets the tile’s custom data value for the TileSet custom data layer with index layer_id
.
void set_navigation_polygon ( int layer_id, NavigationPolygon navigation_polygon )
Sets the navigation polygon for the TileSet navigation layer with index layer_id
.
void set_occluder ( int layer_id, OccluderPolygon2D occluder_polygon )
Sets the occluder for the TileSet occlusion layer with index layer_id
.
void set_terrain_peering_bit ( CellNeighbor peering_bit, int terrain )
Sets the tile’s terrain bit for the given peering_bit
direction.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
.
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