StandardMaterial3D
Inherits: BaseMaterial3D < Material < Resource < RefCounted < Object
A PBR (Physically Based Rendering) material to be used on 3D objects.
Description
StandardMaterial3D‘s properties are inherited from BaseMaterial3D. StandardMaterial3D uses separate textures for ambient occlusion, roughness and metallic maps. To use a single ORM map for all 3 textures, use an ORMMaterial3D instead.
Tutorials
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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