VisualShaderNodeTransformCompose

Inherits: VisualShaderNode < Resource < RefCounted < Object

Composes a Transform3D from four Vector3s within the visual shader graph.

Description

Creates a 4x4 transform matrix using four vectors of type vec3. Each vector is one row in the matrix and the last column is a vec4(0, 0, 0, 1).

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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6.

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