用粒子控制数千条鱼 Work in progress The content of this page was not yet updated for Godot 4.2 and may be outdated . If you know how to improve this page or you can confirm that it’s up...
Instancing with signals Shooting example Instancing with signals Signals provide a way to decouple game objects, allowing you to avoid forcing a fixed arrangement of nodes. On...
Listening to player input Moving when pressing “up” Complete script Summary Work in progress The content of this page was not yet updated for Godot 4.0 and may be outdated ....
CharacterBody2D Description Tutorials Properties Methods Enumerations Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.1 . If you...
1. [Mandatory] When using regex, precompile needs to be done in order to increase the matching performance. Note: Do not define Pattern pattern = Pattern.compile(.); within ...
Particle Info Node Inputs Properties Outputs Particle Info Node Cycles Only The Particle Info node can be used in the material node tree for objects that are used as the i...
2D movement overview Introduction Setup 8-way movement Rotation + movement Rotation + movement (mouse) Click-and-move Summary 2D movement overview Introduction Every beg...
2D movement overview Introduction Setup 8-way movement Rotation + movement Rotation + movement (mouse) Click-and-move Summary Up to date This page is up to date for Godo...