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  • ParticlesMaterial

    ParticlesMaterial Description Properties Methods Enumerations Property Descriptions Method Descriptions ParticlesMaterial Inherits: Material < Resource < Reference ...
  • Character animation

    Character animation Using the animation editor The float animation Controlling the animation in code Animating the mobs Work in progress The content of this page was not yet...
  • 导出

    导出 概览 准备项目 设置主场景 导出模板 导出预设 按平台导出 PC (Linux/macOS/Windows) Android iOS HTML5 (网页) 导出 概览 现在您已经有了一个可以运行的游戏,您可能想要和别人分享您的成果。然而,让您的朋友下载Godot而只是为了打开您的项目是不实际的。相反,您可以 导出 您的项...
  • 后期处理通道

    后期处理通道 后期处理通道 3D扩展允许给layer设置一个后期处理通道,所谓后期处理通道,是指将renderer输出的内容放到FrameBuffer中依次通过若干个后期处理的Program来完成渲染。 实际上我们可以通过多个RenderTarget来实现这个功能,后期处理通道简化了实现的步骤。 这样可以实现很多有趣的效果。 const fr...
  • Moving the player with code

    Moving the player with code Testing our player’s movement Adding a camera Work in progress The content of this page was not yet updated for Godot 4.2 and may be outdated . If...
  • Rigidbody

    Rigidbody Adding Rigid Body Adding via Editor Via Code When to Add Rigid Bodies Rigidbody Properties RigidBody Types Rigid Body Center of Mass Control Rigidbody Making Rigid...
  • ParticlesMaterial

    ParticlesMaterial Description Properties Methods Enumerations Property Descriptions Method Descriptions ParticlesMaterial Inherits: Material < Resource < Reference <...
  • ParticlesMaterial

    ParticlesMaterial Description Properties Methods Enumerations Property Descriptions Method Descriptions ParticlesMaterial Inherits: Material < Resource < Reference ...
  • ParticlesMaterial

    ParticlesMaterial Description Properties Methods Enumerations Property Descriptions Method Descriptions ParticlesMaterial Inherits: Material < Resource < Reference ...
  • Listening to player input

    Listening to player input Moving when pressing “up” 总结 Listening to player input Building upon the previous lesson, let’s look at another important feature of any game: giving...