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  • Killing the player

    Killing the player Hitbox with the Area node Ending the game Code checkpoint Killing the player We can kill enemies by jumping on them, but the player still can’t die. Let’s ...
  • State design pattern

    State design pattern Introduction Script setup Project setup State design pattern Introduction Scripting a game can be difficult when there are many states that need to ha...
  • 网格序列缓存修改器

    网格序列缓存修改器 选项 网格序列缓存修改器 网格序列缓存修改器加载来自 Alembic 文件的数据。它支持静态网格,但主要用于加载动画网格。尽管叫这个名称,但该修改器也支持曲线。它还可以处理文件序列,以及具有变化拓扑的网格和曲线(如流体模拟的结果)。 当 导入Alembic文件 时,网格序列缓存修改器会自动添加到时变网格中。对于随时间变化的...
  • Transform Cache Constraint 变换缓存约束

    Transform Cache Constraint 变换缓存约束 选项 Transform Cache Constraint 变换缓存约束 The Transform Cache Constraint is used to stream animations from Alembic or USD made at the transformat...
  • 笔刷

    笔刷 Source Paint Source Common Options Velocity Waves 笔刷 Reference Panel: Physics ‣ Dynamic Paint Type: 笔刷 The Brush type makes object apply paint on the canvas. Brush...
  • Transform Cache Constraint 变换缓存约束

    Transform Cache Constraint 变换缓存约束 选项 Transform Cache Constraint 变换缓存约束 转换缓存约束 用于串流来自 Alembic 的在变换矩阵制作的动画(例如刚体或摄像机运动)。 当 导入Alembic文件 时,变换缓存约束会自动添加到具有动画变换的物体中。对于时变网格(变形动画之类),...
  • State design pattern

    State design pattern 简介 Script setup 项目设置 State design pattern 简介 Scripting a game can be difficult when there are many states that need to handled, but only one script ca...
  • 跟踪手势移动

    追踪手势移动 追踪速度 追踪手势移动 编写:Andrwyw - 原文:http://developer.android.com/training/gestures/movement.html 本节课程讲述如何追踪手势移动。 每当当前的触摸位置、压力、大小发生变化时,ACTION_MOVE 事件都会触发onTouchEvent() 函数...
  • ParticlesMaterial

    ParticlesMaterial Brief Description Properties Enumerations Description Property Descriptions ParticlesMaterial Inherits: Material < Resource < Reference < Object ...
  • Game Loop

    Game Loop Example Code supporting js html Operators Used Game Loop By @barryrowe This recipe demonstrates one way you might create a Game Loop as a combined set of stream...