Killing the player Hitbox with the Area node Ending the game Code checkpoint Killing the player We can kill enemies by jumping on them, but the player still can’t die. Let’s ...
State design pattern Introduction Script setup Project setup State design pattern Introduction Scripting a game can be difficult when there are many states that need to ha...
Transform Cache Constraint 变换缓存约束 选项 Transform Cache Constraint 变换缓存约束 The Transform Cache Constraint is used to stream animations from Alembic or USD made at the transformat...
笔刷 Source Paint Source Common Options Velocity Waves 笔刷 Reference Panel: Physics ‣ Dynamic Paint Type: 笔刷 The Brush type makes object apply paint on the canvas. Brush...
State design pattern 简介 Script setup 项目设置 State design pattern 简介 Scripting a game can be difficult when there are many states that need to handled, but only one script ca...
Game Loop Example Code supporting js html Operators Used Game Loop By @barryrowe This recipe demonstrates one way you might create a Game Loop as a combined set of stream...