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  • Exporting

    Exporting Overview Preparing the project Setting a main scene Export templates Export presets Exporting by platform PC (Linux/macOS/Windows) Android iOS HTML5 (web) Ex...
  • Room scale in XR

    Room scale in XR Origin centric solution Step 1 Step 2 Step 3 Character body centric solution Step 1 Step 2 Step 3 When the player walks to somewhere they shouldn’t Furthe...
  • 设计小怪场景

    设计小怪场景 移除离屏的怪物 为小怪的移动编写代码 离开屏幕 Work in progress The content of this page was not yet updated for Godot 4.2 and may be outdated . If you know how to improve this page or you ...
  • Instancing with signals

    Instancing with signals 射击示例 Instancing with signals Signals provide a way to decouple game objects, allowing you to avoid forcing a fixed arrangement of nodes. One sign that ...
  • Particle Info Node

    55 2024-06-27 《Blender 4.1 Manual》
    Particle Info Node Inputs Properties Outputs Particle Info Node Cycles Only The Particle Info node can be used in the material node tree for objects that are used as the i...
  • Killing the player

    Killing the player Hitbox with the Area node Ending the game Code checkpoint Work in progress The content of this page was not yet updated for Godot 4.1 and may be outdated ...
  • Killing the player

    Killing the player Hitbox with the Area node Ending the game Code checkpoint Work in progress The content of this page was not yet updated for Godot 4.2 and may be outdated ...
  • 2D movement overview

    2D movement overview Introduction Setup 8-way movement Rotation + movement Rotation + movement (mouse) Click-and-move Summary Up to date This page is up to date for Godo...
  • StaticBody

    StaticBody Brief Description Properties Description Property Descriptions StaticBody Inherits: PhysicsBody < CollisionObject < Spatial < Node < Object Category: ...
  • Character animation

    Character animation Using the animation editor The float animation Controlling the animation in code Animating the mobs Character animation In this final lesson, we’ll use G...