Create your first Conan package with Visual Studio/MSBuild
In the Create your first Conan package tutorial CMake was used as the build system. If you haven’t read that section, read it first to familiarize yourself with the conanfile.py
and test_package
concepts, then come back to read about the specifics of the Visual Studio
package creation.
Use the conan new command to create a “Hello World” C++ library example project:
$ conan new msbuild_lib -d name=hello -d version=1.0
This will create a Conan package project with the following structure.
.
├── conanfile.py
├── hello.sln
├── hello.vcxproj
├── include
│ └── hello.h
├── src
│ └── hello.cpp
└── test_package
├── conanfile.py
├── test_hello.sln
├── test_hello.vcxproj
└── src
└── test_hello.cpp
The structure and files are very similar to the previous CMake example:
conanfile.py: On the root folder, there is a conanfile.py which is the main recipe file, responsible for defining how the package is built and consumed.
hello.sln: A Visual Studio solution file that can be opened with the IDE.
hello.vcxproj: A Visual Studio C/C++ project, part of the solution above.
src and include folders: the folders that contains the simple C++ “hello” library.
test_package folder: contains an example application that will require and link with the created package. In this case the
test_package
also contains a Visual Studio solution and project, but it is possible to have thetest_package
using other build system as CMake if desired. It is not mandatory that the test_package is using the same build system as the package.
Let’s have a look at the package recipe conanfile.py (only the relevant new parts):
# Sources are located in the same place as this recipe, copy them to the recipe
exports_sources = "hello.sln", "hello.vcxproj", "src/*", "include/*"
def layout(self):
vs_layout(self)
def generate(self):
tc = MSBuildToolchain(self)
tc.generate()
def build(self):
msbuild = MSBuild(self)
msbuild.build("hello.sln")
def package(self):
copy(self, "*.h", os.path.join(self.source_folder, "include"),
dst=os.path.join(self.package_folder, "include"))
copy(self, "*.lib", src=self.build_folder, dst=os.path.join(self.package_folder, "lib"),
keep_path=False)
Let’s explain the different sections of the recipe briefly:
Note there are no
options
like theshared
option in this recipe. The current project always builds a static library, so it is not optional.The
layout()
defines a typical VS layout, this is less flexible than a CMake one, so it doesn’t allow any parametrization.The
generate()
method callsMSBuildToolchain
to generate aconantoolchain.props
file, that the project must add to its properties. If the project had dependencies with Conanrequires
, it should addMSBuildDeps
too and add the relevant generated files property sheets.The
build()
method uses theMSBuild()
helper to drive the build of the solutionAs the project doesn’t have any “install” functionality in the build scripts, the
package()
method can manually define which files must be copied.
The hello.vcxproj
project file adds the generated property sheets like conantoolchain.props
to the project, so the build can receive the Conan input settings
and act accordingly.
hello.vcxproj
<ImportGroup Label="PropertySheets">
<Import Project="conan\conantoolchain.props" />
</ImportGroup>
If the project had dependencies, it should add the dependencies generated .props
files too.
The test_package folder also contains a test_hello.vcxproj
file, that includes both the toolchain and the dependencies property sheets:
test_package/test_hello.vcxproj
<ImportGroup Label="PropertySheets">
<Import Project="conan\conantoolchain.props" />
<Import Project="conan\conandeps.props" />
</ImportGroup>
Note the test_package/conanfile.py
contains also a generators="MSBuildDeps"
.
Let’s build the package from sources with the current default configuration, and then let the test_package
folder test the package:
$ conan create .
...
======== Testing the package: Executing test ========
hello/1.0 (test package): Running test()
hello/1.0 (test package): RUN: x64\Release\test_hello
hello/1.0: Hello World Release!
hello/1.0: _M_X64 defined
hello/1.0: MSVC runtime: MultiThreadedDLL
hello/1.0: _MSC_VER1939
hello/1.0: _MSVC_LANG201402
hello/1.0: __cplusplus199711
hello/1.0 test_package
We can now validate that the recipe and the package binary are in the cache:
$ conan list hello/1.0:*
Local Cache:
hello
hello/1.0
revisions
856c535669f78da11502a119b7d8a6c9 (2024-03-04 17:52:39 UTC)
packages
c13a22a41ecd72caf9e556f68b406569547e0861
info
settings
arch: x86_64
build_type: Release
compiler: msvc
compiler.cppstd: 14
compiler.runtime: dynamic
compiler.runtime_type: Release
compiler.version: 193
os: Windows
See also