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  • VisualShaderNodeTransformVecMult

    VisualShaderNodeTransformVecMult Description Properties Enumerations Property Descriptions VisualShaderNodeTransformVecMult Inherits: VisualShaderNode < Resource < RefC...
  • SphereMesh

    SphereMesh Description Properties Property Descriptions SphereMesh Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object Class representing a spherical P...
  • Shortcut

    Shortcut Description Properties Methods Property Descriptions Method Descriptions Shortcut Inherits: Resource < RefCounted < Object A shortcut for binding input. D...
  • AnimationNodeSub2

    AnimationNodeSub2 Description Tutorials AnimationNodeSub2 Inherits: AnimationNodeSync < AnimationNode < Resource < RefCounted < Object Blends two animations subtrac...
  • ReferenceRect

    ReferenceRect Description Properties Property Descriptions ReferenceRect Inherits: Control < CanvasItem < Node < Object A rectangle hint for designing UIs. Descrip...
  • Engine core and modules

    Engine core and modules Getting started with Godot’s source code Extending Godot by modifying its source code Engine core and modules The following pages are meant to introduc...
  • RDPipelineSpecializationConstant

    RDPipelineSpecializationConstant Description Properties Property Descriptions RDPipelineSpecializationConstant Inherits: RefCounted < Object Pipeline specialization cons...
  • 七、其他

    七、其他 7.1 项目贡献 欢迎参与项目贡献!比如提交PR修一个bug,或者新建 Issue 讨论新特性或者变更。 7.2 用户接入登记 更多接入的公司,欢迎在 登记地址 登记,登记仅仅为了产品推广。 7.3 开源协议和版权 产品开源免费,并且将持续提供免费的社区技术支持。个人或企业内部可自由的接入和使用。 Licensed un...
  • 9. TRANSLATION

    9. TRANSLATION 9. TRANSLATION Translation is considered a kind of modification, so you may distribute translations of the Document under the terms of section 5 . Replacing Invar...
  • 8. AGGREGATION WITH INDEPENDENT WORKS

    8. AGGREGATION WITH INDEPENDENT WORKS 8. AGGREGATION WITH INDEPENDENT WORKS A compilation of the Document or its derivatives with other separate and independent documents or wor...