SphereMesh
Inherits: PrimitiveMesh < Mesh < Resource < RefCounted < Object
Class representing a spherical PrimitiveMesh.
Description
Class representing a spherical PrimitiveMesh.
Properties
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Property Descriptions
float height = 1.0
Full height of the sphere.
bool is_hemisphere = false
If true
, a hemisphere is created rather than a full sphere.
Note: To get a regular hemisphere, the height and radius of the sphere must be equal.
int radial_segments = 64
Number of radial segments on the sphere.
float radius = 0.5
Radius of sphere.
int rings = 32
Number of segments along the height of the sphere.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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