Shortcut
Inherits: Resource < RefCounted < Object
A shortcut for binding input.
Description
Shortcuts are commonly used for interacting with a Control element from an InputEvent (also known as hotkeys).
One shortcut can contain multiple InputEvent‘s, allowing the possibility of triggering one action with multiple different inputs.
Properties
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Methods
get_as_text ( ) const | |
has_valid_event ( ) const | |
matches_event ( InputEvent event ) const |
Property Descriptions
Array events = []
The shortcut’s InputEvent array.
Generally the InputEvent used is an InputEventKey, though it can be any InputEvent, including an InputEventAction.
Method Descriptions
String get_as_text ( ) const
Returns the shortcut’s first valid InputEvent as a String.
bool has_valid_event ( ) const
Returns whether events contains an InputEvent which is valid.
bool matches_event ( InputEvent event ) const
Returns whether any InputEvent in events equals event
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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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