VisualShaderNodeTransformVecMult
Inherits: VisualShaderNode < Resource < RefCounted < Object
Multiplies a Transform3D and a Vector3 within the visual shader graph.
Description
A multiplication operation on a transform (4x4 matrix) and a vector, with support for different multiplication operators.
Properties
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Enumerations
enum Operator:
Operator OP_AxB = 0
Multiplies transform a
by the vector b
.
Operator OP_BxA = 1
Multiplies vector b
by the transform a
.
Operator OP_3x3_AxB = 2
Multiplies transform a
by the vector b
, skipping the last row and column of the transform.
Operator OP_3x3_BxA = 3
Multiplies vector b
by the transform a
, skipping the last row and column of the transform.
Operator OP_MAX = 4
Represents the size of the Operator enum.
Property Descriptions
Operator operator = 0
The multiplication type to be performed. See Operator for options.
© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0). Revision 53e837c6
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