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  • ViewportTexture

    ViewportTexture 描述 教程 属性 属性说明 ViewportTexture 继承: Texture2D < Texture < Resource < RefCounted < Object 以动态纹理的形式提供 Viewport 的内容。 描述 以动态 Texture2D 的形式提供 Viewpor...
  • 笔画

    笔画 笔画 蜡笔绘画的通用工作区。 笔画面板。 笔画深度的次序 定义如何在3D空间中排列笔画(对于未显示”在前面”的对象)。 2D图层: 笔画绘制顺序遵循2D图层列表的顺序(从上到下),并忽略3D空间中笔划的实际位置。 查看 2D图层 来获得更多的信息。 3D位置: 笔画绘制顺序基于3D空间中的笔画位置。 使用2D图层深度...
  • 曲线显示

    曲线显示 曲线显示 参考 模式 编辑模式 面板 3D视图(3D Viewport) ‣ 视图叠加层(Viewport Overlays)‣ 曲线编辑模式(Curve Edit Mode) When in Edit Mode, curves have special overlays to control how curves are di...
  • Snap

    Snap Snap Reference Mode Object, Edit, and Pose Mode Menu Object/Object type ‣ Snap Hotkey Shift-S The Snap menu (also available from the 3D header in both Object Mode a...
  • Going further

    Going further Exploring the manual Going further You can pat yourself on the back for having completed your first 3D game with Godot. In this series, we went over a wide range...
  • 笔画

    笔画 笔画 General settings for Grease Pencil strokes. 笔画面板。 笔画深度的次序 Defines how the strokes are ordered in 3D space (for objects not displayed In Front). 2D图层 笔画绘制顺序遵循2D图层列表...
  • Snap

    57 2024-08-11 《Blender 4.2 Manual》
    Snap Snap Reference Mode: Object, Edit, and Pose Mode Menu: Object/Object type ‣ Snap Shortcut: Shift-S The Snap menu (also available from the 3D header in both Object Mo...
  • 上下文视图

    上下文视图 全局/局部视图 从局部视图中移除 四格视图 选项 上下文视图 The 3D Viewport has several “contextual view” modes that can be set for a particular 3D Viewport. These views can change how the overal...
  • Screen-reading shaders

    Screen-reading shaders Introduction SCREEN_TEXTURE built-in texture SCREEN_TEXTURE example Behind the scenes Back-buffer logic DEPTH_TEXTURE Screen-reading shaders Introd...
  • Introduction

    Cocos Creator User Manual 3.8 v3.8 New Features User Manual sections More Product Line Overview Cocos Creator User Manual 3.8 Welcome to use Cocos Creator 3.8! Cocos Creato...