EditorScript Description Methods Method Descriptions Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an issue . Edit...
Documentation changelog New pages since version 4.0 Development Migrating Physics New pages since version 3.6 2D 3D Animation Assets pipeline Development Migrating Physic...
Compiling for Linux, *BSD Requirements Distro-specific one-liners Compiling Running a headless/server build Building export templates Cross-compiling for RISC-V devices Using...
Where to go from here XR Toolkits User-contributed notes Where to go from here Now that we have the basics covered there are several options to look at for your XR game dev jo...
Controllers, gamepads, and joysticks Supporting universal input Which Input singleton method should I use? Differences between keyboard/mouse and controller input Dead zone “Ech...
File system Introduction Implementation project.godot Path delimiter Resource path User path Host file system Drawbacks Up to date This page is up to date for Godot 4.0...
Introduction Introduction This series will introduce you to Godot and give you an overview of its features. In the following pages, you will get answers to questions such as “I...