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  • C# signals

    C# signals Signals as C# events Custom signals as C# events Signal emission Bound values Signal creation at runtime Up to date This page is up to date for Godot 4.0 . If y...
  • Troubleshooting

    Troubleshooting Everything I do in the editor or project manager appears delayed by one frame. The grid disappears and meshes turn black when I rotate the 3D camera in the editor....
  • Using the Web editor

    Using the Web editor Browser support Limitations Importing a project Editing and running a project Where are my project files? Using the Web editor Since Godot 3.3, there i...
  • Using the Web editor

    Using the Web editor Browser support Limitations Importing a project Editing and running a project Where are my project files? Using the Web editor Since Godot 3.3, there i...
  • Troubleshooting

    Troubleshooting Everything I do in the editor or project manager appears delayed by one frame. The grid disappears and meshes turn black when I rotate the 3D camera in the editor....
  • 文档指南

    文档指南 如何贡献 The ‘Edit on GitHub’ link 什么是良好的文档? 标题 翻译现有页面 许可证 文档指南 This page describes the rules to follow if you want to contribute to Godot Engine by writing or reviewing...
  • Migrating to a new version

    Migrating to a new version Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an issue . Migrating to a new version Godot ...
  • Exporting 3D scenes

    Exporting 3D scenes Overview Limitations Exporting 3D scenes Overview In Godot it is possible to export 3D scenes as a glTF 2.0 file. You can export as a glTF binary (.glb f...
  • 脚本语言

    脚本语言 可用的脚本语言 我应该使用哪种语言? GDScript .NET / C 通过 GDExtension 使用 C++ 总结 脚本语言 本课将向你介绍 Godot 中可用的脚本语言。你将了解每个选项的优点和缺点。在下一部分,你将使用 GDScript 编写你的第一个脚本。 脚本附加到节点并扩展其行为 。这意味着脚本继承所附加节点的...
  • EditorScript

    EditorScript Description Methods Method Descriptions Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an issue . Edit...