Introduction UVs Explained Example Interface Header Introduction The UV Editor is used for editing UV maps, which describe how a 2D image should be mapped onto a 3D object. ...
Introduction Open Source Decentralized package manager Binary management All platforms, all build systems and compilers Stable Community Navigating the documentation Intr...
Introduction Getting Started Examples Image Size Saving your Composite Image Introduction Compositing Nodes allow you to assemble and enhance an image (or movie). Using comp...
Introduction Creating a Force Field Common Field Settings Falloff Introduction Force fields offer a way to influence a simulation, in example to add extra movement. Particles...
Introduction Common Physics Settings No Physics Introduction The movement of particles may be controlled in a multitude of ways. Here we will discuss only the particle physics...
Introduction Quick Effects Quick Fur Introduction Blender’s physics system allows you to simulate a number of different real-world physical phenomena. You can use these system...
Introduction Adding & Removing Constraints Tips Introduction Constraints are a way to control an object’s properties (e.g. its location, rotation, scale), using either plain s...
Introduction Your First Armature The Armature Object Introduction An armature in Blender can be thought of as similar to the armature of a real skeleton, and just like a real ...
Introduction Animation State Colors Rigging Examples Introduction Animation Animation is making an object move or change shape over time. Objects can be animated in many wa...
Introduction Vertex Paint Mode Vertex Paint Options Introduction Vertex Painting is a simple way of painting color onto a Grease Pencil object, by directly manipulating the co...