Introduction Activating the Modifier Types Introduction Dynamic paint is a modifier and physics system that can turn objects into paint canvases and brushes, creating Color At...
Introduction Introduction Particles are lots of items emitted from mesh objects, typically in the thousands. Each particle can be a point of light or a mesh, and be joined or dy...
Introduction Connect Physics Menu Common Options Settings Limits Objects Override Iterations Introduction Constraints (also known as joints) for rigid bodies connect two...
Introduction Creating a Rigid Body Working with Rigid Bodies Introduction The rigid body simulation can be used to simulate the motion of solid objects. It affects the positio...
Introduction Introduction The Bone Constraints Properties in Pose Mode, with an Inverse Kinematics constraint added to the active bone. As bones behave like objects in Pose ...
Introduction Visualization Bone State Colors Introduction Once an armature is skinned by the needed object(s), you need a way to configure the armature into positions known a...
Introduction Sculpt Mode Sculpting Options Auto-Masking Keyboard Shortcuts Introduction Sculpt Mode is similar to Edit Mode in that it is used to alter the shape of a drawin...
Introduction Curves Menu Selection Modes Select Menu Controls Display Overlays Introduction Curves Sculpt Mode allows working with curves using various brushes. It is comm...
Introduction Introduction General The Brush Common Brushes Visibility, Masking & Face Sets Visibility Control Masks Face Sets Auto-Masking Display Settings Filters...