Introduction Operators Move Rotate Scale Align to View Mirror Introduction Transform is the modality of operations that perform transformations in 2D and 3D elements. Tran...
Introduction Introduction Reference Mode: Edit Mode Menu: Add ‣ Text Text objects contain some text, and are in the same object type family as curves and surfaces ones, as ...
Introduction Modes Edit Mode Introduction The creation of a 3D scene needs at least three key components: Models, materials and lights. In this part, the first of these is cov...
Introduction Introduction The geometry of a scene is constructed from one or more objects. These objects can range from lights to illuminate your scene, basic 2D and 3D shapes t...
Introduction Example Introduction The Outliner editor. The Outliner is a list that organizes data in the blend-file, i.e. the scene data, Video Sequencer data, or anything t...
Introduction Direction of Time Introduction After animating some property in Blender using keyframes you can edit their corresponding curves. When something is “animated”, it c...
Introduction Main Region Navigation Playhead & 2D Cursor View Axes Header View Menu Select Menu Markers Menu View Controls Transform Controls Sidebar Region View Tab Fur...
Introduction Header Introduction The Movie Clip Editor has two main purposes, it can be used for tracking or masking movies. The empty editor looks like the image below. Mo...
Introduction Introduction The Sequencer view is where most of the video editing happens. It shows a stack of channels , in which you can create strips .