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  • Frequently asked questions

    Frequently asked questions What can I do with Godot? How much does it cost? What are the license terms? Which platforms are supported by Godot? Which programming languages are su...
  • GPU优化

    GPU优化 简介 绘制调用,状态更变和api 2D批处理 3D批处理 重复使用着色器和材质 像素成本与顶点成本 像素/片段着色器和填充速率 读取纹理 纹理压缩 后处理和阴影 透明度和混合 多平台建议 移动端和图块渲染 GPU优化 简介 对新的图形功能和进步的需求几乎可以保证你必会遇到图形瓶颈.有些瓶颈可能出现在CPU端,...
  • OS

    OS Brief Description Properties Methods Enumerations Description Property Descriptions Method Descriptions OS Inherits: Object Category: Core Brief Description Op...
  • Frequently asked questions

    Frequently asked questions What can I do with Godot? How much does it cost? What are the license terms? Which platforms are supported by Godot? Which programming languages are su...
  • 坐标系和变换

    坐标系和节点变换属性 Cocos Creator 坐标系 笛卡尔坐标系 屏幕坐标系和 cocos2d-x 坐标系 世界坐标系(World Coordinate)和本地坐标系(Local Coordinate) 锚点(Anchor) 子节点的本地坐标系 变换属性 位置(Position) 旋转(Rotation) 缩放(Scale) 尺寸(S...
  • Effect Syntax

    Effect Syntax Guide Framework Syntax Effect Name About YAML Configurable Pass Parameters Shader Chunks Chunk Include Pre-processing Macros Macro Tags Functional Macros Vert...
  • The Application Framework

    Modules Starter Classes Accessing Modules Modules At its core, libGDX consists of six interfaces that provide means to interact with the operating system. Each back-end implem...
  • 编译与安装

    MNN编译 编译选项 MNN_DEBUG MNN_OPENMP MNN_OPENCL MNN_OPENGL MNN_VULKAN MNN_METAL Linux|arm|aarch64|Darwin 本地编译 交叉编译 Android iOS MNN编译 编译选项 Linux|arm|aarch64|Darwin And...
  • Godot编辑器介绍

    Godot编辑器介绍 项目管理器 创建或导入项目 初识Godot编辑器 工作区 调整界面 移动、重新调整面板尺寸 Godot编辑器介绍 这篇教程将带你快速上手Godot的界面.我们将了解 项目管理器、 停靠面板、 工作区 以及初步运用引擎须知的一切. 你可以 在此处下载Godot引擎 . 项目管理器 启动Godot后,你会首先...
  • GPU Rendering

    108 2024-06-27 《Blender 4.1 Manual》
    GPU Rendering Rendering Technologies CUDA – NVIDIA OptiX – NVIDIA HIP – AMD oneAPI – Intel Metal – Apple (macOS) Limitations Frequently Asked Questions Why is Blender unresp...