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  • Troubleshooting

    Troubleshooting Why do I get a network error when I install Theano How to solve TypeError: object of type ‘TensorVariable’ has no len() How to solve Out of memory Error theano.f...
  • Troubleshooting

    568 2020-04-11 《Theano 1.0 Document》
    Troubleshooting Why do I get a network error when I install Theano How to solve TypeError: object of type ‘TensorVariable’ has no len() How to solve Out of memory Error theano.f...
  • Texture2DArray

    Texture2DArray Description Methods Method Descriptions Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an issue . Te...
  • Sprite Reference

    Sprite Component Reference Sprite Properties Rendering mode Filled mode Fill Range Supplemental description Sprite Component Reference Using Sprite is the most common way t...
  • Sprite Reference

    Sprite Component Reference Sprite Properties Rendering mode Filled mode Fill Range Supplemental description Sprite Component Reference Using Sprite is the most common way t...
  • DragonBones 组件参考

    DragonBones 组件参考 DragonBones 属性 DragonBones 组件参考 DragonBones 组件对骨骼动画(DragonBones)资源,进行渲染和播放。 点击 属性检查器 下面的添加组件按钮,然后从添加渲染组件中选择 DragonBones,即可添加 DragonBones 组件到节点上。 DragonBo...
  • 2D Renderable Component Batching Rules

    2D Renderable Components Batching Guidelines Prerequisites Batching Workflow Guidelines MeshBuffer Guidelines Before v3.4.1 After v3.4.1 2D Renderable Components Batching G...
  • Using tilemaps

    Using tilemaps Introduction Project setup TileMap node Creating a TileSet Collision shapes Atlas tiles Random tile priorities Autotiles 2x2 3x3 (minimal) 3x3 Disabling au...
  • DragonBones 组件参考

    DragonBones 组件参考 DragonBones 属性 DragonBones 组件参考 DragonBones 组件对骨骼动画(DragonBones)资源,进行渲染和播放。 点击 属性检查器 下面的添加组件按钮,然后从添加渲染组件中选择 DragonBones,即可添加 DragonBones 组件到节点上。 DragonBo...
  • Skeletal Animation

    Skeletal Animation Pre-baked Skeletal Animation System Real-time Computed Skeletal Animation System Selection of two systems and best practices Skinning Algorithms Socket Syste...