Sprite Component Reference Sprite Properties Rendering mode Filled mode Fill Range Supplemental description Sprite Component Reference Using Sprite is the most common way to...
Asset Loading Dynamic loading of resources Loading a SpriteFrame or a Texture2D Load SpriteFrames from Atlas Load resources in the FBX or glTF model Resource bulk loading Prel...
Asset Loading Dynamic loading of resources Loading a SpriteFrame or a Texture2D Load SpriteFrames from Atlas Load resources in the FBX or glTF model Resource bulk loading Prel...