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  • Sprite3D

    Sprite3D Description Properties Signals Property Descriptions Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an issu...
  • Sprite3D

    Sprite3D Description Properties Signals Property Descriptions Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an issu...
  • Sprite3D

    Sprite3D Description Properties Signals Property Descriptions Sprite3D Inherits: SpriteBase3D < GeometryInstance3D < VisualInstance3D < Node3D < Node < Object 2...
  • Sprite 组件参考

    Sprite 组件参考 Sprite 属性 渲染模式 填充模式(Filled) Fill Range 填充范围补充说明 Sprite 组件参考 Sprite(精灵)是 2D 游戏中最常见的显示图像的方式,在节点上添加 Sprite 组件,就可以在场景中显示项目资源中的图片。 点击 属性检查器 下面的 添加组件 按钮,然后从 渲染组件...
  • Sprite Component Reference

    Sprite Component Reference Sprite Properties Rendering mode Filled mode Fill Range Supplemental description Sprite Component Reference Using Sprite is the most common way to...
  • 2D Renderable Component Batching Rules

    2D Renderable Components Batching Guidelines Prerequisites Batching Workflow Guidelines MeshBuffer Guidelines Before v3.4.1 After v3.4.1 2D Renderable Components Batching G...
  • 2D Renderable Component Batching Rules

    2D Renderable Components Batching Guidelines Prerequisites Batching Workflow Guidelines MeshBuffer Guidelines Before v3.4.1 After v3.4.1 2D Renderable Components Batching G...
  • Indexes

    Indexes Multiple Fields Index On Edges Index On Edge Fields Dialect Support Atlas Support Functional Indexes Storage Key Indexes Multiple Fields Indexes can be configure...
  • Skeletal Animation

    Skeletal Animation Pre-baked Skeletal Animation System Real-time Computed Skeletal Animation System Selection of two systems and best practices Skinning Algorithms Socket Syste...
  • Skeletal Animation

    Skeletal Animation Pre-baked Skeletal Animation System Real-time Computed Skeletal Animation System Selection of two systems and best practices Skinning Algorithms Socket Syste...