Data paths Path separators Resource path User path (persistent data) Editor data paths Self-contained mode Data paths Path separators For the sake of supporting as many ...
Exporting for iOS Requirements Export a Godot project to Xcode Active development considerations Steps to link a Godot project folder to Xcode Plugins for iOS Environment vari...
Frequently asked questions What can I do with Godot? How much does it cost? What are the license terms? Which platforms are supported by Godot? Which programming languages are su...
Command line tutorial Command line reference Path Setting the project path Creating a project Running the editor Erasing a scene Running the game Debugging Exporting Runni...
Compiling with .NET Requirements Enable the .NET module Generate the glue Building the managed libraries Build Platform NuGet packages Double Precision Support (REAL_T_IS_DOUB...
EditorPaths Description Tutorials Methods Method Descriptions Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an issu...
Command line tutorial Command line reference Path Setting the project path Creating a project Running the editor Erasing a scene Running the game Debugging Exporting Runni...
Community channels Q&A Rocket.Chat IRC on Libera.Chat Other chats Language-based communities Social networks Forum Community channels So, where is the Godot community and...
Creating Android plugins Introduction Android plugin Building an Android plugin Loading and using an Android plugin Bundling GDNative resources Reference implementations Trou...
GDExtension C++ example Introduction Setting up the project Building the C++ bindings Creating a simple plugin Compiling the plugin Using the GDExtension module Custom editor...