Migrating to a new version Migrating to a new version Godot loosely follows a semantic versioning system, where compatibility is assumed between minor and patch releases, while...
Creating Android plugins Introduction Android plugin Building an Android plugin Loading and using an Android plugin Bundling GDNative resources Reference implementations Trou...
Creating Android plugins Introduction Android plugin Building an Android plugin Loading and using an Android plugin Bundling GDNative resources Reference implementations Trou...
Available 3D formats Exporting glTF 2.0 files from Blender (recommended) Importing .blend files directly within Godot Exporting DAE files from Blender Importing OBJ files in Go...
Scripting languages Available scripting languages Which language should I use? GDScript .NET / C VisualScript C and C++ via GDNative Summary Scripting languages This less...
GDNative C++ example Introduction Setting up the project Building the C++ bindings Creating a simple plugin Compiling the plugin Using the GDNative module Adding properties ...
Community channels Q&A Rocket.Chat IRC on Libera.Chat Other chats Language-based communities Social networks Forum Community channels So, where is the Godot community and...
Community channels Q&A Rocket.Chat IRC on Libera.Chat Other chats Language-based communities Social networks Forum Up to date This page is up to date for Godot 4.1 . If ...