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  • Exporting for iOS

    Exporting for iOS Requirements Export a Godot project to Xcode Active development considerations Steps to link a Godot project folder to Xcode Plugins for iOS Environment vari...
  • VisualShaderNodeFloatFunc

    VisualShaderNodeFloatFunc 描述 属性 枚举 属性说明 VisualShaderNodeFloatFunc 继承: VisualShaderNode < Resource < RefCounted < Object 在可视化着色器图中使用的浮点数标量函数。 描述 在输入端口接受一个浮点数标量(x )...
  • Community channels

    Community channels Q&A IRC on Freenode Other chats Language-based communities Social networks Forum Community channels So, where is the Godot community and where can you ...
  • Compiling for macOS

    Compiling for macOS Requirements Compiling Running a headless/server build Building export templates Using Pyston for faster development Cross-compiling for macOS from Linux ...
  • CLion

    CLion 导入项目 项目的编译与调试 CLion CLion 是一个商业化的 JetBrains C++ IDE。 导入项目 CLion can import a project’s compilation database file , commonly named compile_commands.json . To generate...
  • Introducing XR tools

    Introducing XR tools Installing XR Tools Basic hands More information User-contributed notes Introducing XR tools Out of the box Godot gives you all the basic support to set...
  • Binding to external libraries

    Binding to external libraries Modules Using the module Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an issue . Bin...
  • Compiling for macOS

    Compiling for macOS Requirements Compiling Compiling a headless/server build Building export templates Cross-compiling for macOS from Linux Compiling for macOS Requirement...
  • Compiling with .NET

    Compiling with .NET Requirements Enable the .NET module Generate the glue Building the managed libraries Build Platform NuGet packages Double Precision Support (REAL_T_IS_DOUB...
  • 数据路径

    数据路径 路径分隔符 资源路径 用户路径(持久化数据) Editor data paths Self-contained mode 数据路径 路径分隔符 For the sake of supporting as many platforms as possible, Godot only accepts UNIX-style path...