Exporting for iOS Requirements Export a Godot project to Xcode Active development considerations Steps to link a Godot project folder to Xcode Plugins for iOS Environment vari...
Community channels Q&A IRC on Freenode Other chats Language-based communities Social networks Forum Community channels So, where is the Godot community and where can you ...
Compiling for macOS Requirements Compiling Running a headless/server build Building export templates Using Pyston for faster development Cross-compiling for macOS from Linux ...
CLion 导入项目 项目的编译与调试 CLion CLion 是一个商业化的 JetBrains C++ IDE。 导入项目 CLion can import a project’s compilation database file , commonly named compile_commands.json . To generate...
Introducing XR tools Installing XR Tools Basic hands More information User-contributed notes Introducing XR tools Out of the box Godot gives you all the basic support to set...
Binding to external libraries Modules Using the module Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an issue . Bin...
Compiling for macOS Requirements Compiling Compiling a headless/server build Building export templates Cross-compiling for macOS from Linux Compiling for macOS Requirement...
Compiling with .NET Requirements Enable the .NET module Generate the glue Building the managed libraries Build Platform NuGet packages Double Precision Support (REAL_T_IS_DOUB...
数据路径 路径分隔符 资源路径 用户路径(持久化数据) Editor data paths Self-contained mode 数据路径 路径分隔符 For the sake of supporting as many platforms as possible, Godot only accepts UNIX-style path...