体积 体积光照明 体积阴影 体积 Eevee simulates volumetric scattering by evaluating all volume objects inside the view frustum. To achieve this, Eevee uses several 3D textures which have a ...
高光 BSDF 输入 属性 输出 高光 BSDF 仅适用于Eevee引擎 The Specular BSDF combines multiple layers into a single easy to use node. 它与 原理化 BSDF 节点类似,但却使用 高光 工作,而非金属度。它具有更少的参数,支持更少的功能。两者在将来可...
视图显示 物体 材质 世界 视图显示 The Workbench engine does not work with shader trees. In various tabs of the Properties editor are Viewport Display panels where settings can be adjusted ...