Floats
There are two floating point types, Float32 and Float64, which correspond to the binary32 and binary64 types defined by IEEE.
A floating point literal is an optional +
or -
sign, followed by a sequence of numbers or underscores, followed by a dot, followed by numbers or underscores, followed by an optional exponent suffix, followed by an optional type suffix. If no suffix is present, the literal’s type is Float64
.
1.0 # Float64
1.0_f32 # Float32
1_f32 # Float32
1e10 # Float64
1.5e10 # Float64
1.5e-7 # Float64
+1.3 # Float64
-0.5 # Float64
The underscore _
before the suffix is optional.
Underscores can be used to make some numbers more readable:
1_000_000.111_111 # a lot more readable than 1000000.111111, yet functionally the same