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  • 折射 BSDF

    折射 BSDF 输入 属性 输出 示例 折射 BSDF 折射 BSDF着色器节点。 The Refraction BSDF is used to add glossy refraction with sharp or microfacet distribution, used for materials that transmit lig...
  • Shapes

    475 2019-10-03 《Xenko v3.1 manual》
    Particle shapes Billboards Hexagon Quads Direction-aligned sprite Ribbons and trails See also Particle shapes BeginnerArtistProgrammer Because particles are essentially ...
  • Duplicate

    64 2024-08-11 《Blender 4.2 Manual》
    Duplicate Examples Duplicate Reference Mode: Edit and Object Modes Menu: Object ‣ Duplicate Objects Shortcut: Shift-D This will create a visually-identical copy of the s...
  • 基本体

    基本体 空白 笔画 猴头 场景线条画 集合线条画 物体线条画 基本体 参考 模式 物体模式和编辑模式 菜单 添加 ‣ 蜡笔 快捷键 Shift-A In Object Mode, the Add menu provides three different Grease Pencil primitives with preset...
  • 2.8. Upper toolbar

    2.8. Upper toolbar 2.8. Upper toolbar 2.8. Upper toolbar This toolbar gives access to the main functions of Eeschema. If Eeschema is run in standalone mode, this is the avail...
  • Convert To

    Convert To Curve from Mesh/Text Mesh from Curve/Metaball/Surface/Text Grease Pencil from Curve/Mesh Options Convert To Curve from Mesh/Text Reference Mode Object Mode ...
  • Prefabs

    377 2019-10-03 《Xenko v3.1 manual》
    Prefabs See also Prefabs BeginnerProgrammerDesigner A prefab is a "master" version of an object that you can reuse wherever you need. When you change the prefab, every insta...
  • 烘焙

    烘焙 烘焙几何节点 数据块引用 烘焙 Baking allows saving and loading intermediate geometries. Baking parts of the node tree can be used for better performance. The data format used to store g...
  • MeshRenderer 组件

    MeshRenderer 组件参考 MeshRenderer 属性 动态阴影配置 烘焙配置 光照贴图 光照探针 反射探针 网格资源 模型分组渲染 静态合批 动态合批 Instancing 合批 合并 VB 合批 合批的最佳实践 预览网格 MeshRenderer 组件参考 MeshRenderer(网格渲染器)组件用于显示一...
  • 视图着色

    视图着色 线框 实体 选项 材质预览 渲染 视图着色 参考 模式 所有模式 标题栏 Viewport Shading 快捷键 Z Shift-Z Blender offers different shading modes for helping with different tasks. For example, Solid...