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  • 光泽 BSDF

    光泽 BSDF 输入 属性 输出 示例 光泽 BSDF The Glossy BSDF node is used to add reflection with microfacet distribution, used for materials such as metal or mirrors. 输入 颜色 物体表面的颜色,从物理学...
  • 简介

    简介 简介 Workbench Engine是一个针对建模和动画期间的预览进行了快速渲染优化的渲染引擎。 其目的并不是为项目执行最终像素级渲染输出。 其主要任务是在3D视图中时显示正在处理的场景. Note 虽然它并不用于最终渲染,但可以在渲染属性中选择Workbench作为 渲染引擎 。 默认情况下,3D视图使用Workbench来进行着色和照...
  • 简介

    简介 界面 简介 参考 面板 属性 ‣ 视效 Grease Pencil has a special set of viewport real-time visual effects that can be apply to the object. These effects treat the object as if it was ju...
  • 简介

    简介 简介 渲染是将三维场景转换为二维图像的过程。Blender内置三个各具优势的渲染引擎: EEVEE is a physically based realtime renderer. Cycles 是基于物理的光线追踪渲染器。 工作台 专为布局,建模和预览而设计的。 使用 插件 可以添加更多第三方渲染引擎。每个渲染器都有自...
  • Introduction

    76 2024-08-11 《Blender 4.2 Manual》
    Introduction Vertex Paint Mode Vertex Paint Options Introduction Vertex Painting is a simple way of painting color onto a Grease Pencil object, by directly manipulating the co...
  • Duplicate

    Duplicate Examples Duplicate Reference Mode Edit and Object Modes Menu Object ‣ Duplicate Objects Hotkey Shift-D This will create a visually-identical copy of the selec...
  • Duplicate

    Duplicate Examples Duplicate Reference Mode Edit and Object Modes Menu Object ‣ Duplicate Objects Hotkey Shift-D This will create a visually-identical copy of the selec...
  • Introduction

    Introduction Vertex Paint Mode Vertex Paint Options Introduction Vertex Painting is a simple way of painting color onto a Grease Pencil object, by directly manipulating the c...
  • 简介

    简介 模式 编辑模式 简介 The creation of a 3D scene needs at least three key components: Models, materials and lights. In this part, the first of these is covered, that being modeling. ...
  • ShaderMaterial

    ShaderMaterial Description Tutorials Properties Methods Property Descriptions Method Descriptions Up to date This page is up to date for Godot 4.0 . If you still find out...