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  • 效果器

    效果器 设置 效果器 Effector objects are used to deflect fluids and influence the fluid flow. To define any mesh object as an effector object, add fluid physics by clicking Fluid in Pr...
  • Coding the player

    Coding the player Choosing animations Preparing for collisions Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an issue...
  • Using KinematicBody2D

    Using KinematicBody2D Introduction What is a kinematic body? Movement and collision move_and_collide move_and_slide move_and_slide_with_snap Which movement method to use? ...
  • Using KinematicBody2D

    Using KinematicBody2D Introduction What is a kinematic body? Movement and collision move_and_collide move_and_slide move_and_slide_with_snap Detecting collisions Which mo...
  • 旋转

    旋转 Angular Velocity 旋转 Reference Panel: Particle System ‣ Rotation These parameters specify how the individual particles are rotated during their travel.To visualize the ...
  • Rotation

    72 2024-06-27 《Blender 4.1 Manual》
    Rotation Angular Velocity Rotation Reference Panel: Particle System ‣ Rotation These parameters specify how the individual particles are rotated during their travel. To visu...
  • Kinematic character (2D)

    Kinematic character (2D) Introduction Physics process Scene setup Moving the kinematic character Up to date This page is up to date for Godot 4.0 . If you still find outdat...
  • Coding the player

    Coding the player Choosing animations Preparing for collisions Coding the player In this lesson, we’ll add player movement, animation, and set it up to detect collisions. To ...
  • 2D RigidBody

    2D Rigidbody Add Rigidbody Properties RigidBody Properties Mass Velocity Angular Velocity Rotation, Translation and Scaling Fix Rotation EnableContactListener Rigidbody Ty...