书栈网 · BookStack 本次搜索耗时 0.068 秒,为您找到 1650 个相关结果.
  • 2D RigidBody

    2D RigidBody RigidBody properties Mass Velocity Angular Velocity Rotation, position and scaling Fixed rotation Enable Contact Listener RigidBody type RigidBody API Get or c...
  • 2D Rigid Body

    2D RigidBody RigidBody properties Mass Velocity Angular Velocity Rotation, position and scaling Fixed rotation Enable Contact Listener RigidBody type RigidBody API Get or c...
  • 效果器

    效果器 设置 效果器 Effector objects are used to deflect fluids and influence the fluid flow. To define any mesh object as an effector object, add fluid physics by clicking Fluid in Pro...
  • Using CharacterBody2D/3D

    Using CharacterBody2D/3D Introduction What is a character body? Movement and collision move_and_collide move_and_slide Detecting collisions Which movement method to use? Exa...
  • 2D Rigid Body

    Rigidbody Rigidbody properties Mass Velocity Angular Velocity Rotation, position and scaling Fixed rotation Enable Contact Listener Rigidbody type Rigidbody API Get or conv...
  • 2D Rigid Body

    2D RigidBody RigidBody properties Mass Velocity Angular Velocity Rotation, position and scaling Fixed rotation Enable Contact Listener RigidBody type RigidBody API Get or c...
  • Effector

    71 2024-08-11 《Blender 4.2 Manual》
    Effector Settings Effector Effector objects are used to deflect fluids and influence the fluid flow. To define any mesh object as an effector object, add fluid physics by click...
  • Using KinematicBody2D

    Using KinematicBody2D Introduction What is a kinematic body? Movement and collision move_and_collide move_and_slide move_and_slide_with_snap Detecting collisions Which mo...
  • 使用 KinematicBody2D

    使用 KinematicBody2D 前言 什么是运动体? 运动与碰撞 move_and_collide move_and_slide move_and_slide_with_snap 检测碰撞 使用哪种运动方式? 示例 移动和墙壁 弹跳/反射 平台运动 使用 KinematicBody2D 前言 Godot提供了几种碰...
  • 7.11 CharacterMotor 脚本

    using UnityEngine ; using System . Collections ; [ RequireComponent ( typeof ( CharacterController ))] [ AddComponentMenu ( "Character/Character Motor" )] public...