2D RigidBody RigidBody properties Mass Velocity Angular Velocity Rotation, position and scaling Fixed rotation Enable Contact Listener RigidBody type RigidBody API Get or c...
2D RigidBody RigidBody properties Mass Velocity Angular Velocity Rotation, position and scaling Fixed rotation Enable Contact Listener RigidBody type RigidBody API Get or c...
效果器 设置 效果器 Effector objects are used to deflect fluids and influence the fluid flow. To define any mesh object as an effector object, add fluid physics by clicking Fluid in Pro...
Using CharacterBody2D/3D Introduction What is a character body? Movement and collision move_and_collide move_and_slide Detecting collisions Which movement method to use? Exa...
Rigidbody Rigidbody properties Mass Velocity Angular Velocity Rotation, position and scaling Fixed rotation Enable Contact Listener Rigidbody type Rigidbody API Get or conv...
2D RigidBody RigidBody properties Mass Velocity Angular Velocity Rotation, position and scaling Fixed rotation Enable Contact Listener RigidBody type RigidBody API Get or c...
Effector Settings Effector Effector objects are used to deflect fluids and influence the fluid flow. To define any mesh object as an effector object, add fluid physics by click...
Using KinematicBody2D Introduction What is a kinematic body? Movement and collision move_and_collide move_and_slide move_and_slide_with_snap Detecting collisions Which mo...