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  • Nodes and Components

    Nodes and Components Nodes Create Nodes Components Effect of Node Properties on Components Add Additional Components Nodes and Components The workflow of Cocos Creator 3.0...
  • Label Reference

    Label Component Reference Label Properties Label Layout Cache Mode Use font assets Label Component Reference The Label component is used to display texts, the text can use...
  • Shader Overview

    Effect Overview Content Effect Overview In modern graphics cards, to draw objects correctly, you need to write code fragments based on Vertex and Fragment, which are called S...
  • ARVRCamera

    ARVRCamera Description Tutorials ARVRCamera Inherits: Camera < Spatial < Node < Object A camera node with a few overrules for AR/VR applied, such as location trackin...
  • TextServerDummy

    TextServerDummy Description TextServerDummy Inherits: TextServerExtension < TextServer < RefCounted < Object A dummy text server that can’t render text or manage fonts...
  • XRCamera3D

    XRCamera3D Description Tutorials Up to date This page is up to date for Godot 4.1 . If you still find outdated information, please open an issue . XRCamera3D Inherits: Cam...
  • XRCamera3D

    XRCamera3D Description Tutorials Up to date This page is up to date for Godot 4.0 . If you still find outdated information, please open an issue . XRCamera3D Inherits: Cam...
  • 物体

    物体 可见性 射线可见性 剔除对象 动态模糊 着色 Shadow Terminator 快速GI近似 焦散 Light Group 物体 可见性 参考 面板 物体 ‣ 可见性 See also 还有其他几个 一般可见性 属性。 遮罩 阴影捕捉 使对象只能接收阴影。需要注意的是,阴影捕捉物体将通过间接光交互与其他CG...
  • Build a Scene Image Using the Scene Panel

    Build a Scene Image Using the Scene Panel Use the “Create Node” Menu to Quickly Add Basic Node Types Empty Node 3D Objects UI Nodes 2D Rendering Nodes UI Control Node Attribut...
  • Build a Scene Image Using the Scene Panel

    Build a Scene Image Using the Scene Panel Use the “Create Node” Menu to Quickly Add Basic Node Types Empty Node 3D Objects UI Nodes 2D Rendering Nodes UI Control Node Attribut...