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  • Performance

    44 2024-08-11 《Blender 4.2 Manual》
    Performance Memory Viewport Performance Reference Panel: Properties ‣ Render ‣ Performance High Quality Normals Uses higher precision normals and tangents which can improv...
  • API Examples

    Using GET,POST,PUT,PATCH,DELETE and OPTIONS Parameters in path Querystring parameters Multipart/Urlencoded Form Another example: query + post form Upload files Grouping rout...
  • 3D text

    3D text Introduction Label3D Advantages Limitations TextMesh Advantages Limitations Projected Label node (or any other Control) Advantages Limitations Should I use Label3...
  • MeshRenderer

    MeshRenderer Component Reference MeshRenderer Properties Mesh Assets Model Group Rendering Static Batching Dynamic Batching Instancing Batching VB-merging Batching Batch Bes...
  • Nodes and Components

    Nodes and Components Nodes Create Nodes Components Effect of Node Properties on Components Add Additional Components Setting the visibility of nodes Set the layer property of ...
  • Render Pipeline

    Render Pipeline Overview (Experimental) Render Pipeline Overview (Experimental) RenderPipeline is used to control the rendering process of a scene, including lighting management...
  • Thread-safe APIs

    Thread-safe APIs Threads Global scope Scene tree Rendering GDScript arrays, dictionaries Resources Work in progress The content of this page was not yet updated for Godot ...
  • Render Pipeline

    Render Pipeline Overview (Experimental) Render Pipeline Overview (Experimental) RenderPipeline is used to control the rendering process of a scene, including lighting management...
  • Shader Overview

    Effect Overview Content Effect Overview In modern graphics cards, to draw objects correctly, you need to write code fragments based on Vertex and Fragment, which are called S...
  • Label Reference

    Label Component Reference Label Properties Label Layout Cache Mode Use font assets Label Component Reference The Label component is used to display texts, the text can use...