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  • Textures

    Texture Assets Texture2D Adjusting the Properties of a Texture2D Sub-Asset Texture2D Properties Panel Using Texture2D TextureCube Texture Assets Texture assets are assets ...
  • 组件

    组件 组件 Cocos Creator 3D 中包括以下功能组件: AudioSourceComponent ModelComponent SkinningModelComponent CameraComponent DirectionalLightComponent SphereLightComponent SpotLightCom...
  • Shader Overview

    Effect Overview Content Effect Overview In modern graphics cards, to draw objects correctly, you need to write code fragments based on Vertex and Fragment, which are called S...
  • Shader Overview

    Effect Overview Content Effect Overview In modern graphics cards, to draw objects correctly, you need to write code fragments based on Vertex and Fragment, which are called S...
  • 组件

    组件 组件 Cocos Creator 3D 中包括以下功能组件: AudioSourceComponent ModelComponent SkinningModelComponent CameraComponent DirectionalLightComponent SphereLightComponent SpotLightCom...
  • 着色器

    着色器(Cocos Effect) 内容 着色器(Cocos Effect) 在现代显卡中,若要正确地绘制物体,需要书写基于顶点(Vertex)和片元(Fragment)的代码片段,这些代码片段称为 Shader。在基于 OpenGL 系列驱动的硬件设备上,Shader 支持一种名为 GLSL(OpenGL Shading Language)的着...
  • 着色器

    着色器(Cocos Effect) 内容 着色器(Cocos Effect) 在现代显卡中,若要正确地绘制物体,需要书写基于顶点(Vertex)和片元(Fragment)的代码片段,这些代码片段称为 Shader。在基于 OpenGL 系列驱动的硬件设备上,Shader 支持一种名为 GLSL(OpenGL Shading Language)的着...
  • Hello World!

    Hello World Project Creating a new project New Scene Creation Creating Objects Adding Scripts Previewing the Scene Modifying the Camera in the Scene Hello World Project It...
  • Meshes

    Meshes Meshes Meshes are generally used to draw 3D images. Cocos Creator provides the following mesh renderer components to render base meshes, skinned meshes, etc., so that the...
  • Meshes

    Meshes Meshes Meshes are generally used to draw 3D images. Cocos Creator provides the following mesh renderer components to render base meshes, skinned meshes, etc., so that the...