我们来看看原理图,注意一下,鱼头是向左的。 鼠标x - 鱼儿 x 等于 边 a 的长度,同样 鼠标y - 鱼儿 y 等于 边 b 的长度。 根据 边 b 与 边 a 我们可以通过 Math.atan2 算出鱼与鼠标所成的角度。 知道角度之后,我们旋转这个角度就是了,但是我们会发现,是鱼尾巴在跟着鼠标跑,这就很尴尬了。 这个时候我们...
Perlin Noise 1D Perlin Noise 1D The Perlin Noise 1D modifier adds one-dimensional Perlin noise to the stroke. The curvilinear abscissa (value between 0 and 1 determined by a po...
Alpha Modifiers Common Options Types Alpha In this tab you control the alpha (transparency) of your strokes. Line Style: Alpha. Base Transparency The base alpha for th...
Perlin Noise 1D Perlin Noise 1D The Perlin Noise 1D modifier adds one-dimensional Perlin noise to the stroke. The curvilinear abscissa (value between 0 and 1 determined by a poi...
Alpha Modifiers Common Options Types Alpha In this tab you control the alpha (transparency) of your strokes. Line Style: Alpha. Base Transparency The base alpha for this...
Alpha Modifiers Common Options Types Alpha In this tab you control the alpha (transparency) of your strokes. Line Style: Alpha. Base Transparency The base alpha for thi...
Texture & Texture Mask Texture & Texture Mask This page covers both the Texture and Texture Mask panels. Add a Texture to the brush to control the color of the brush. A Texture ...
纹理 & 纹理遮罩 纹理 & 纹理遮罩 This page covers both the Texture and Texture Mask panels. Add a Texture to the brush to control the color of the brush. A Texture Mask is used to control th...